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Unexpected Token - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Unexpected Token (/thread-25385.html) Pages:
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RE: Unexpected Token - Daemian - 05-31-2014 Lol xD RE: Unexpected Token - Aglowglint11 - 05-31-2014 XD I mean I'm having problems with this script file now. The other one is fixed but I'm getting the same problem with this one but it's '{' Lol! // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "SoundArea_1", "Sound_1", true, 1); AddEntityCollideCallback("Player", "fallarea", "fall", true, 1); AddEntityCollideCallback("Player", "SoundArea_2", "Sound_2", true, 1); AddEntityCollideCallback("Player", "SoundArea_3", "Sound_3", true, 1); AddEntityCollideCallback("Player", "SoundArea_4", "Sound_4", true, 1); AddEntityCollideCallback("Player", "SoundArea_5", "Sound_5", true, 1); AddEntityCollideCallback("Player", "SoundArea_6", "Sound_5", true, 1); AddEntityCollideCallback("Player", "SoundArea_7", "Sound_5", true, 1); AddUseItemCallback("", "Key", "Door", "UsedKeyonDoor", true); } void fall(string &in asParent, string &in asChild, int alState) { SetEntityActive("2", true); SetEntityActive("3", true); SetEntityActive("4", true); SetEntityActive("5", true); SetEntityActive("6", true); } void Sound_1(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "24_rock.snt", "Player", 0, false); } void UsedKeyonDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Door", false,true); PlaySoundAtEntity("", "unlock_door", "Door", 0, false); RemoveItem("Key"); } void Sound_2(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false); } void Sound_3(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); } void Sound_4(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false); } void Sound_5(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "24_mb_04.snt", "Player", 0, false); } void Sound_6(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "18_blow_wind.snt", "Player", 0, false); } void Sound_7(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("", "guardian_idle.snt", "Player", 0, false); AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1); AddEntityCollideCallback("Player", "AreaCollide_2", "EventCollide", true, 1); } { SetEntityActive("Grunt", true); AddEnemyPatrolNode("Grunt", "Node_1", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_2", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_3", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_4", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_5", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_6", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_7", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_8", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_9", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_10", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_11", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_12", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_13", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_14", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_15", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_16", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_17", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_18", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_19", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_20", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_21", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_22", 0.001f, ""); AddEnemyPatrolNode("Grunt", "Node_23", 0.001f, ""); } void EventCollide(string &in asParent, string &in asChild, int alState) { SetEntityActive("Demon", true); AddEnemyPatrolNode("Demon", "Path_1", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_2", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_3", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_4", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_5", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_6", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_7", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_8", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_9", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_10", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_11", 0.001f, ""); AddEnemyPatrolNode("Demon", "Path_12", 0.001f, ""); } I fixed the problem, I needed a void EventCollide(string &in asParent, string &in asChild, int alState) Inbetween the two { and } But when I pass the area's I have placed the monster's aren't Setting to Active. RE: Unexpected Token - Romulator - 05-31-2014 Have you added the appropriate AddEntityCollideCallback for EventCollide to the OnStart()? RE: Unexpected Token - Aglowglint11 - 05-31-2014 (05-31-2014, 01:07 PM)Romulator Wrote: Have you added the appropriate AddEntityCollideCallback for EventCollide to the OnStart()? I'm not sure, what would it look like? (05-31-2014, 01:07 PM)Romulator Wrote: Have you added the appropriate AddEntityCollideCallback for EventCollide to the OnStart()? I'm not sure, what would it look like? RE: Unexpected Token - Romulator - 05-31-2014 Well, you have added it to the collision event with the Sound_7 routine. This means that it won't happen unless you cause the Sound_7 routine to begin, which apparently does not happen at all, because when the player collides with SoundArea_7, it runs Sound_5 instead. Check your OnStart() code again, and just fix that up. If you want to as well, unless it affects your code, take the two AddEntityCollideCallbacks in the Sound_7 and add them to OnStart(), like this: PHP Code: void OnStart() Your second last block of code (above) is missing a void as well. I assume that this is the one you have fixed as well. Also, for the sake of scrolling, just as a general tip, enclose your code in a spoiler tag. Code: [spoiler]Insert Code Here[/spoiler] RE: Unexpected Token - Aglowglint11 - 05-31-2014 This did work, thanks ![]() RE: Unexpected Token - Romulator - 05-31-2014 Glad I could help! ![]() Good luck on your project, and let us know if you need more help! ![]() RE: Unexpected Token - Aglowglint11 - 05-31-2014 Thanks ![]() |