ALND The Last Sip [Teaser Trailer] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: ALND The Last Sip [Teaser Trailer] (/thread-25746.html) Pages:
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RE: ALND The Last Sip [Teaser Trailer] - DeAngelo - 07-25-2014 (07-25-2014, 08:29 PM)Lazzer. Wrote:(07-24-2014, 11:48 PM)DeAngelo Wrote: Hey guys, I wanted to make a thread to keep people up to date on my new custom story. I thought it would take me a while to do it because I hadn't coded in over a year but it honestly only took me a day or two. Guess it is like riding a bike I've already taken an offer over PM from Juras. They showed me some of their work and it looks really good. (07-25-2014, 07:33 PM)Daktoa Wrote: What I meant is the way it just changes from water color to red without any sort of effect or sound. If it just poofs into the color red it looks like a glitch or something. There needs to be some sort of transition. Oh, don't worry, I plan to do something there. I also want to add a spark effect as the grinder blades come after you. One mistake I made in ALND1 was once I finished a level and saw that it was working the way it should I didn't spend much time just dicking around with it to pretty it up. I want to make sure I give as much attention to the visuals this time as I gave to the scripting and level design last time. RE: ALND The Last Sip [Teaser Trailer] - CarnivorousJelly - 07-25-2014 Oooh yes, more prettyness would be lovely! If you ever need some constructive criticism on pretty things, you can ask me (or Hardarm, Robosprog, Streetboat, Acies, Traggey because they're all much better than I am at this). But I'll definitely send you a wall of text - a whole wall, not just one brick - it's a great way for me to procrastinate from studying too, so you're helping me out if you do! :p |