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Carnivorous Jellybean's Re-Textured Models - Printable Version

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RE: Carnivorous Jellybean's Re-Textured Models - CarnivorousJelly - 08-06-2014

That could always be implemented with script in-game c: not sure how I could add it to the model itself though


RE: Carnivorous Jellybean's Re-Textured Models - Darkspellbound - 08-06-2014

(08-04-2014, 03:12 AM)Carnivorous Jellybean Wrote: Notes: All the assets that you don't recognize (not amfp, tdd, or justine) are included in the download. Just slap the folder "carnivorous_jellybean" in to your entities folder - should work from there
Preview:
Spoiler below!

[Image: entity_preview_by_rueppells_fox-d7twxjp.png]

This look nice, can not wait until someone make custom story out off this.


RE: Carnivorous Jellybean's Re-Textured Models - Mudbill - 08-06-2014

Someone please make a mod with this named Shrek's Swamp.


RE: Carnivorous Jellybean's Re-Textured Models - FlawlessHappiness - 08-13-2014

Ooooooooooh! Love the stone suitor! Would it be possible to have him as a static entity, in his very first frame of animation? You know, to make him spawn from the statue! Big Grin


RE: Carnivorous Jellybean's Re-Textured Models - The chaser - 08-13-2014

It is indeed very possible, Flawless Smile I can do it pretty easily to be honest.


RE: Carnivorous Jellybean's Re-Textured Models - FlawlessHappiness - 08-13-2014

(08-13-2014, 07:41 PM)The chaser Wrote: It is indeed very possible, Flawless Smile I can do it pretty easily to be honest.

That would be like amazing! And a very very very good scare!


RE: Carnivorous Jellybean's Re-Textured Models - CarnivorousJelly - 08-13-2014

:o
NO LEMME TRY I'M A NOOB AND I LEARN THROUGH EXPERIENCE
(Don't worry, I'll come crying to you in a couple minutes when I have absolutely no idea what I'm doing or why my entity's suddenly broken)

-40 minutes later-

I have no idea how to get him set to his first frame of animation rather than just the T-shape D:


RE: Carnivorous Jellybean's Re-Textured Models - victorkim890(KimmyChimmy) - 08-13-2014

easy
Code:
SetEnemyDisabled(string& asName, bool abDisabled);





RE: Carnivorous Jellybean's Re-Textured Models - Streetboat - 08-13-2014

nope, that's not what they wanted


RE: Carnivorous Jellybean's Re-Textured Models - victorkim890(KimmyChimmy) - 08-13-2014



probally this?