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A Crazy Idea for a Story - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: A Crazy Idea for a Story (/thread-26069.html) Pages:
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RE: A Crazy Idea for a Story - FlawlessHappiness - 09-09-2014 (09-09-2014, 07:41 PM)Mudbill Wrote:(09-09-2014, 06:39 PM)Ninamori Wrote:(09-08-2014, 11:39 PM)FlawlessHappiness Wrote: Having 2 different voices. I don't think that's possible.The engine can't handle two people having a conversation? Amneisa (the original story) did it... I think. I must be confused with what you meant. Exactly. RE: A Crazy Idea for a Story - MrBehemoth - 09-09-2014 What you guys are saying is totally correct: you can't change the default player sounds after the game has loaded. ...But, I'm holding to what I said earlier :p . It's definitely possible to override it in an FC by scripting a custom system. (I just made a custom footstep script today, for a side-scrolling 3rd person player character.) It's not easy to set up, but it works. You can switch right there in the middle of a map if you want to. If/when the time comes, just let me know and I'll either script it for you for tell you how - but not until Second Dimension has been out for a few months. ![]() RE: A Crazy Idea for a Story - AGP - 09-10-2014 (09-09-2014, 11:56 PM)MrBehemoth Wrote: What you guys are saying is totally correct: you can't change the default player sounds after the game has loaded. Thanks, Mr. Behemoth! That'd be grand. If I can ever actually get around to doing something with this idea, it won't be until sometime next year at the earliest. |