![]() |
[WIP] Amnesia: Harbour - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Amnesia: Harbour (/thread-26070.html) |
RE: Amnesia: Harbour - A.M Team - 09-10-2014 (09-10-2014, 08:37 PM)The chaser Wrote: Hum... so, is there any download link or is it just showing off? If you want I can PM you the first level. RE: Amnesia: Harbour - Streetboat - 09-10-2014 don't do that! don't just give your level away when it's unfinished ![]() RE: Amnesia: Harbour - A.M Team - 09-11-2014 (09-10-2014, 11:38 PM)Streetboat Wrote: don't do that! don't just give your level away when it's unfinished Is it OK to make a completely separate level but with the style of gaming I going for (kinda like P.T?) RE: Amnesia: Harbour - Darkfire - 09-18-2014 (09-11-2014, 05:30 PM)TheDoctorPoo Wrote:(09-10-2014, 11:38 PM)Streetboat Wrote: don't do that! don't just give your level away when it's unfinished I'm not sure what you mean here. Btw, that demo scared me more than anything in my life before, even the first Amnesia try. And I was only watching a gameplay ![]() PS. A little tip for ya: Make sure that there are plenty of empty (= no things that make you proceed) areas. I made a mistake that in every room I made there is something, so the player can't really get lost. And that doesn't serve the gameplay ![]() RE: Amnesia: Harbour - A.M Team - 09-18-2014 (09-18-2014, 02:42 PM)Darkfire Wrote:(09-11-2014, 05:30 PM)TheDoctorPoo Wrote:(09-10-2014, 11:38 PM)Streetboat Wrote: don't do that! don't just give your level away when it's unfinished Thanks for the tip. I'll try to integrate that into the story. Also the type of demo I was thinking would be the events that took place before he got knocked out by the unknown entity. To show what sort of game i'm going for... When the main person walks through a locked off part of the ship, it would be pretty cool to tell the story from that point. RE: Amnesia: Harbour - A.M Team - 12-05-2014 ![]() RE: Amnesia: Harbour - Traggey - 12-05-2014 I have deleted the other thread, please keep it to one thread per story. RE: Amnesia: Harbour - A.M Team - 12-06-2014 (12-05-2014, 09:43 PM)Traggey Wrote: I have deleted the other thread, please keep it to one thread per story. Thanks! ![]() RE: Amnesia: Harbour - A.M Team - 04-22-2015 I know this thread is OLD and the moderators are going to Shrek me but I need to get this puppy euthanized. As you couldn't tell, I working on something else that when I know for definite that it will be completed I will upload a development thread. I used Harbour to train myself in scripting, storytelling and in mapping and it just died. In the game I was supposed to have this enemy in the game that looked REALLY cool but you can tell all I had was Blender and I only got Sculptris a little while back. So heres what he was supposed to be like... Spoiler below!
R.I.P Harbour, you will always be remembered as a failure and a spelling error... traddgeysgonnakillmeisn'the? RE: Amnesia: Harbour - Darkfire - 04-24-2015 ![]() Too bad, I liked the initial idea (when it was still on the thread). Anyway, good luck in future projects! PS. The monster is nice, but it still looks like a huge vag. |