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How to make the Flashlight\Lantern FLICKER?[SOLVED] Thanks Fatalist. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: How to make the Flashlight\Lantern FLICKER?[SOLVED] Thanks Fatalist. (/thread-26118.html) |
RE: How to make the Flashlight\Lantern FLICKER? - Romulator - 09-14-2014 Taking a proper look at it now. I'll report back later on. RE: How to make the Flashlight\Lantern FLICKER? - DnALANGE - 09-14-2014 Thanks Rom.. I'm on Skype.. if you want to talk\test ome stuff i'm there. Also The First Captain is trying to find how this get to work! RE: How to make the Flashlight\Lantern FLICKER? - MrBehemoth - 09-14-2014 Since the SetLanternFlickerActive() function that Badcat found was excluded from the AMFP patch, I would guess it relies on functionality that The Chinese Room hardcoded into the AMFP version of the engine, so no dice Lange. If all else fails, could you just use a looping timer to randomly switch it on and off during a set period? RE: How to make the Flashlight\Lantern FLICKER? - DnALANGE - 09-15-2014 Quote:If all else fails, could you just use a looping timer to randomly switch it on and off during a set period?That would look Ridiculous! Have tried it before hahha... looks so weird.. you will see the hand +Flashlight go away\Showing\GoAway\wtcc.. ![]() ![]() I don;t know how to hard code the egine ![]() RE: How to make the Flashlight\Lantern FLICKER? - Slanderous - 09-15-2014 Without the source code, it's not possible. RE: How to make the Flashlight\Lantern FLICKER? - Neelke - 09-15-2014 You can try setting an invisible radius to the enemy and then set the flicker more intense the closer the player gets to the enemy. RE: How to make the Flashlight\Lantern FLICKER? - MrBehemoth - 09-18-2014 (09-15-2014, 05:33 PM)DnALANGE Wrote:Quote:If all else fails, could you just use a looping timer to randomly switch it on and off during a set period?That would look Ridiculous! Of course, you're totally right, sorry! That would not work. I forgot about the hand model. I was thinking of my own flashlight, which has no hand model. Personally, when I use a torch IRL, I don't hold it up in front of my face like characters in 1st person games do ![]() RE: How to make the Flashlight\Lantern FLICKER? - DnALANGE - 09-18-2014 Them still... IF it is a flashlight (to press f) it will NOT work! I have found a solution for it.. WOn;t spoil it now.. People will have to wait till i will release it.. ever?? WIP with my little brother. Just added 900MB of new textures :p THe mod is now 6 GB..... I will remove stuff witch will NOT be used at the end! Damn 6 gb of useable stuff! - Still nobody has an idea how to do this.. Pm'd Patrik here is his quote; Quote:Hey! Of course I know you, we've talked a lot about the patch. Smile SO... We KNOW by this, Hlp3 will be much more "free \ Modder-friendly" Thanks Patrik and Frictional Games! RE: How to make the Flashlight\Lantern FLICKER? - Fatalist - 09-20-2014 It's easy to make. SetLightFlickerActive("PlayerHands_SpotLight_3", true); SpotLight_3 - name of your light in model editor. Also, you can change lightsource color and radius. For example, FadeLightTo("PlayerHands_SpotLight_3", 0.645, 0.645, 0.645, 1, 12, 1); RE: How to make the Flashlight\Lantern FLICKER? - DnALANGE - 09-20-2014 This won;t work! GIve us a small video then please.. From start to end.. From Modeleditor -> ingame test.. Everyone says it is NOT possible, even Patrik PM's it to me.. Playerhands... wher do you get that name from? I have the flashlight, so is that the same name then? AND how does that function now how to flicker AND how fast to flicker?? Then we must turn 1 spotlight OFF and ACTIVATE the flicker one isn't it?? Your function dons't have a how fast flicker function... |