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[SCRIPT] Collide function issue - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Collide function issue (/thread-26190.html) Pages:
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RE: Collide function issue - PutraenusAlivius - 09-18-2014 (09-18-2014, 08:44 AM)Mudbill Wrote:(09-18-2014, 08:15 AM)First Captain Wrote: Can't you just make a big area that covers the whole hallway, then use a script to check if the Player is in them, use GivePlayerDamage with timer so that the Player would be given damage per second. Dammit, I should of given more info. Spoiler below!
RE: Collide function issue - MrBehemoth - 09-18-2014 Badcat, try adding the callback after you enable the area, not in OnStart(). RE: Collide function issue - Mudbill - 09-18-2014 That does sound like it could work well. On another note, I feel like this thread has kinda skewed from the original problem though. Yes, these are alternative solutions, but if what he wanted was a certain "wall of death" that follows the player, then these suggestions work more like a "slow death within an area" sorta thing. Kinda like poison. It might work in his situation, but it might also not. RE: Collide function issue - Radical Batz - 09-18-2014 (09-18-2014, 09:24 AM)Mudbill Wrote: That does sound like it could work well. Yes just as Mudbill said, it's some sorta like a wall of death like areas one after another are following you if you don't make it in time, and if you collide with them you die. I really don't like the idea where you keep getting hurt as you mentioned Romulator cause it really won't be fair to the player :/ even if it won't deal too much damage at all. RE: Collide function issue - Mudbill - 09-18-2014 How about making a custom entity? Use the technical box as the mesh, make it invisible, then set it to a MoveObject. Have it move and pass through entities in the hallway. Perhaps that can trigger a collision on the player if these two happen to touch each other. Don't forget a collision box and remember, you can still see it in debug mode with inspection on. RE: Collide function issue - Radical Batz - 09-18-2014 (09-18-2014, 09:59 AM)Mudbill Wrote: How about making a custom entity? That's a good idea and might work ![]() I will try it as soon as I get back after I need to take a shower, thank you for the idea Mudbill I can't believe I haven't thought of that ![]() RE: Collide function issue - Radical Batz - 09-18-2014 Guys move box doens't work, mr. behimoth's suggestion didn't work :/ I don't know what's causing this really, I tried setting some areas active, then when I collide with them, still does nothing, hmm the script is perfectly fine tho, even if I tried this. PHP Code: AddEntityCollideCallback("Player", "ScriptArea_4", "Diecollide", false, 1); PHP Code: void Diecollide(string &in asParent, string &in asChild, int alState) which still doesn't do a damn thing. the hell? I can't take it anymore! I tried making the player collide with the statue which works but not the area, Is it wrong to have a script area false and getting active cause I don't get it 0_0 RE: Collide function issue - burge4150 - 09-18-2014 Why don't you post the entire HPS file for the level you're working on? RE: Collide function issue - PutraenusAlivius - 09-18-2014 If I remember this right, functions given to an inactive area won't do anything. I think you need to activate them first then give them the function. (Ex. AreaB is inactive. You activate AreaB then add a short timer which tells AreaB to do x activity) RE: Collide function issue - Radical Batz - 09-18-2014 Good morning everybody i would love to tell you what caused it not to work which is the world's stupidest thing? Well.... I had to change the stupid name of the area, like what is wrong by having it the vanilla name? "ScriptArea_1"? Oh well it's how hpl2 works but at least i got this piece of shit working by the world's stupidest way. Thank you guys for helping me and and all of your hard work. ![]() |