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New textures for hpl2 Level Editor - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: New textures for hpl2 Level Editor (/thread-26363.html) |
RE: New textures for hpl2 Level Editor - 7heDubz - 09-27-2014 Rather, add a line. The top one. Code: <Resources> RE: New textures for hpl2 Level Editor - Catalyst - 09-27-2014 (09-27-2014, 08:10 PM)7heDubz Wrote: Rather, add a line. hope that will help, thanks) Also, I replace back the textures. If they will fade again I will ask for your help guys) RE: New textures for hpl2 Level Editor - 7heDubz - 09-27-2014 Let us know with a screenshot RE: New textures for hpl2 Level Editor - Catalyst - 09-28-2014 so , the textures from my mod is located in custom_stories/Test/textures/egypt/ and my resource file looks in that mode: <Resources> <Directory Path="/custom_stories" AddSubDirs="true" /> <Directory Path="/_temp" AddSubDirs="true" /> <Directory Path="/fonts" AddSubDirs="false" /> <Directory Path="/maps" AddSubDirs="true" /> <Directory Path="/textures" AddSubDirs="true" /> <Directory Path="/models" AddSubDirs="true" /> <Directory Path="/gui" AddSubDirs="true" /> <Directory Path="/static_objects" AddSubDirs="true" /> <Directory Path="/sounds" AddSubDirs="true" /> <Directory Path="/main_menu" AddSubDirs="true" /> <Directory Path="/shaders" AddSubDirs="true" /> <Directory Path="/lights" AddSubDirs="true" /> <Directory Path="/billboards" AddSubDirs="true" /> <Directory Path="/entities" AddSubDirs="true" /> <Directory Path="/graphics" AddSubDirs="true" /> <Directory Path="/viewer" AddSubDirs="true" /> <Directory Path="/particles" AddSubDirs="true" /> <Directory Path="/models" AddSubDirs="true" /> <Directory Path="/music" AddSubDirs="true" /> <Directory Path="/flashbacks" AddSubDirs="true" /> <Directory Path="/textures" AddSubDirs="true" /> <Directory Path="/misc" AddSubDirs="true" /> <Directory Path="/commentary" AddSubDirs="true" /> </Resources> i need to copy resources.cfg and put it in my story folder? all is working fine, but i wan't to prevent these problems RE: New textures for hpl2 Level Editor - 7heDubz - 09-28-2014 Just add that one top line to the top of your resources file (placement isn't important in actuality) Code: <Directory Path="/custom_stories" AddSubDirs="true" /> RE: New textures for hpl2 Level Editor - Catalyst - 09-28-2014 (09-28-2014, 12:21 PM)7heDubz Wrote: Just add that one top line to the top of your resources file (placement isn't important in actuality) but if i share with my custom story, the path to textures will be the other, or it not depends on game directory? RE: New textures for hpl2 Level Editor - DnALANGE - 09-28-2014 Nope.. It is in YOUR story.. Everything is loading from YOUR custom story. It will work. RE: New textures for hpl2 Level Editor - FlawlessHappiness - 09-28-2014 (09-28-2014, 12:45 PM)Catalyst Wrote:(09-28-2014, 12:21 PM)7heDubz Wrote: Just add that one top line to the top of your resources file (placement isn't important in actuality) That's true. But as you said: It's working in the game. People you share with, don't need to open it in the editor, so as long as it works in the game, there will be no problem. RE: New textures for hpl2 Level Editor - Catalyst - 09-28-2014 ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting )) RE: New textures for hpl2 Level Editor - Radical Batz - 09-28-2014 (09-28-2014, 06:48 PM)Catalyst Wrote: ok , thanks for assistance, but there will be questions. Is possible to create a cilinder mesh in amnesia in editor, its not so important. But the important : I can get anywhere a Mummy model (mesh) ? Grunt is good for this story but mummy also will be interesting )) You could always make a copy of the grunt and retexture it ![]() You can always find a tutorial to retexture stuff here http://www.frictionalgames.com/forum/thread-11120.html |