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Drill, Exposy, Particles :( - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Drill, Exposy, Particles :( (/thread-26469.html) Pages:
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RE: Drill, Exposy, Particles :( - Amnesiaplayer - 09-30-2014 I knowthat.... but i mean to get COlor in my particles with that CReate thing but never mind i already finished EVERYTHING ... it took me 3/4/5 hours :S and yes ![]() ![]() i already know how to place the Explosive bucket... but i can't find the drop&explode thing ![]() RE: Drill, Exposy, Particles :( - Radical Batz - 09-30-2014 (09-30-2014, 06:58 PM)Amnesiaplayer Wrote: I knowthat.... but i mean to get COlor in my particles with that CReate thing but never mind You could always make a stone collide with the container by making an PHP Code: AddEntityCollideCallback("rock", "thebucket", "boom", true, 1); You could always check the wiki to see how everything works, cause if u take scripts right away then u won't learn anythin :/ RE: Drill, Exposy, Particles :( - Amnesiaplayer - 09-30-2014 Is that the only thing i have to do? do i have to connect the stone and the bucket or something others?? For secure my bucket name is Explosive and my Rock name is ExRock (but i have 5/6 rocks?) so i have to do this AddEntityCollideCallback("ExRock", "Explosive", "ExplodingRocks", true, 1); Yes that's truth but i couldn't find this ![]() ![]() I did it ![]() and one Bigger rock (need backtracking a little bit) if you drop the small one... i will make a message.. like This rock isn't very effective.. maybe i need a bigger rock?! and then some hints... i need to do the same step as you said but in the Void... { } i have to do Popup message Right?>! so after the stone touch the bucket the message will appear... ( yes i will do something like this AddEntityCollideCallback("WrongRock", "Explosive", "NotEffective", true, 1); and the void things... ![]() |