Black Plague: a stuck door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +---- Forum: Linux - Penumbra (https://www.frictionalgames.com/forum/forum-25.html) +---- Thread: Black Plague: a stuck door (/thread-2883.html) Pages:
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RE: Black Plague: a stuck door - jens - 08-05-2009 You can probably open the save game file in your favourite text editor, then search for "scareteleport" and for the name="mbCollides" make sure the following is val="false" if it says "true", change it to false. RE: Black Plague: a stuck door - spukrian - 08-06-2009 (08-05-2009, 09:29 AM)nykysle Wrote: Do you mean the hand. Did you use it on the hand scanner on the wall? RE: Black Plague: a stuck door - nykysle - 08-07-2009 (08-06-2009, 02:16 AM)spukrian Wrote:(08-05-2009, 09:29 AM)nykysle Wrote: Do you mean the hand. That worked just fine. I can see how I lost it here. I thought the hand was for the another door, not the worm room that appeared open but obviously wasn't. I have some log errors, are they critical WARNING: Serialize class '' not found! [thousands of times] Loading collada for 'maps/level10_machine_room.dae' took: 262 ms ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps' WARNING: Texture 'portals-fx' was not found! WARNING: Texture 'portals-fx' was not found! WARNING: Texture 'portals-fx' was not found! WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh. ERROR: Cannot find sub entity 'grating01_broken_pieceShape3' in mesh 'lg_worm_grating_broken.dae' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create SoundEntity 'unbreak_impact_metal_soft_furniture_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_metal_soft_furniture_med' WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. [snip repeat] ERROR: Couldn't create SoundEntity 'weapon_flesh_hit.snt' WARNING: Couldn't preload sound 'weapon_flesh_hit' ERROR: Couldn't create SoundEntity 'weapon_flesh_hit_poke.snt' WARNING: Couldn't preload sound 'weapon_flesh_hit_poke' ERROR: Cannot find sub entity 'wiredoor01_' in mesh 'door_wire_door.dae' -------------------------------------------------------- I went back and played for a couples of minutes and my hpl.log has this entry 3500 times. WARNING: Serialize class '' not found! at this rate I will generate a huge log file RE: Black Plague: a stuck door - nykysle - 08-07-2009 (08-05-2009, 09:55 AM)jens Wrote: You can probably open the save game file in your favourite text editor, then search for "scareteleport" and for the name="mbCollides" make sure the following is val="false" if it says "true", change it to false. <var type="4" name="msEntity" val="lockdoor" /> <var type="1" name="mbCollides" val="false" /> </class> <class type="cSaveGame_cGameCollideScript" name=""> <array type="4" name="msFuncName" size="3"> <var val="TeleportEffect" /> <var val="" /> <var val="" /> </array> <var type="4" name="msEntity" val="scareteleport" /> <var type="1" name="mbCollides" val="false" /> </class> OK I think RE: Black Plague: a stuck door - Caterpillar - 06-08-2010 I have a similar problem in Black Plague. In machine room when I have to cut the arm of the cadavre, If I keep myself near the door, I try to cut the arm and then the cadavre falls down, the door won't close behind me. It will close only if I walk through the room. I am able to leave the sector! You must fix that bug. Which is the button to take screenshots? RE: Black Plague: a stuck door - Urkle - 06-08-2010 The default shortcut for taking a screenshot in game is F12.. RE: Black Plague: a stuck door - Caterpillar - 06-08-2010 It does not work. In my home directory of Penumbra there are no screenshots RE: Black Plague: a stuck door - Urkle - 06-08-2010 Hmm.. Check the game install directory.. I don't actually recall where the screenshots get places, but I think they were put in the game install directory (remnant of Windows?). RE: Black Plague: a stuck door - Caterpillar - 06-08-2010 No screenshots folder in /usr/local/games/PenumbraCollection/Overture/ RE: Black Plague: a stuck door - jens - 06-08-2010 I think the key is F8, or I might be "amnesiaized" |