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[WIP] Flawless' thread of inspiration - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Flawless' thread of inspiration (/thread-29844.html) Pages:
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RE: Flawless' thread of inspiration - FlawlessHappiness - 05-04-2015 (05-04-2015, 05:41 PM)Mudbill Wrote: Doesn't This animates the process ![]() RE: Flawless' thread of inspiration - A.M Team - 05-04-2015 Can you explain this script in grater detail? ![]() RE: Flawless' thread of inspiration - FlawlessHappiness - 05-04-2015 (05-04-2015, 05:49 PM)TheDoctorPoo Wrote: Can you explain this script in grater detail? I can. In short, you specify and entity which will be moved a tiny distance per frequency. If the frequency and the space is defined to 0.01, the object will move a distance of 0.01, each 0.01 second. It will keep doing this, until the destination is reached. It knows when the destination is reached, because every time it repeats, a variable is getting smaller and smaller, and at the 1/100 of a second it reaches 0 or lower, it will stop. Then a function calls, to say that the entity has arrived. Did that make sense? RE: Flawless' thread of inspiration - A.M Team - 05-04-2015 ooooooooo. Now I know. ![]() Well, I don't have anything to add so... yea... ![]() |