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How do you make an object move in 3 directions? - Printable Version

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+---- Thread: How do you make an object move in 3 directions? (/thread-29879.html)

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RE: How do you make an object move in 3 directions? - FlawlessHappiness - 05-04-2015

I made a thing that moves an object!

PHP Code:
void MoveObject(float afAmountXfloat afAmountYfloat afAmountZstring &in asObjectfloat afSpacefloat afFreq)
{
    if(
GetLocalVarInt("Moving"+asObject) == 1)
    {
        
AddDebugMessage("Object already moving"false);
        return;
    }
    
    
SetLocalVarFloat("MoveFreq_"+asObjectafFreq);
    
    
SetLocalVarFloat("MoveSpace_"+asObjectafSpace);
    
    
SetLocalVarFloat("MoveAmountX_"+asObjectMathSqrt(MathPow(afAmountX2)));
    
SetLocalVarFloat("MoveSpaceX_"+asObjectafSpace);
    if(
afAmountX 0)
    {
        
SetLocalVarFloat("MoveSpaceX_"+asObject, -afSpace);
    }
    
    
SetLocalVarFloat("MoveAmountY_"+asObjectMathSqrt(MathPow(afAmountY2)));
    
SetLocalVarFloat("MoveSpaceY_"+asObjectafSpace);
    if(
afAmountY 0)
    {
        
SetLocalVarFloat("MoveSpaceY_"+asObject, -afSpace);
    }
    
    
SetLocalVarFloat("MoveAmountZ_"+asObjectMathSqrt(MathPow(afAmountZ2)));
    
SetLocalVarFloat("MoveSpaceZ_"+asObjectafSpace);
    if(
afAmountZ 0)
    {
        
SetLocalVarFloat("MoveSpaceZ_"+asObject, -afSpace);
    }
    
    
AddTimer(asObject0.0f"MoveObjectTimer");
}

void MoveObjectTimer(string &in asTimer)
{
    
SetLocalVarInt("Moving"+asTimer1);

    if(
GetLocalVarFloat("MoveAmountX_"+asTimer) != 0)
    {
        
SetEntityPos(asTimerGetEntityPosX(asTimer)+GetLocalVarFloat("MoveSpaceX_"+asTimer), GetEntityPosY(asTimer), GetEntityPosZ(asTimer));
        
AddLocalVarFloat("MoveAmountX_"+asTimer, -GetLocalVarFloat("MoveSpace_"+asTimer));
        if(
GetLocalVarFloat("MoveAmountX_"+asTimer) < 0)
        {
            
SetLocalVarFloat("MoveAmountX_"+asTimer0);
        }
    }

    if(
GetLocalVarFloat("MoveAmountY_"+asTimer) != 0)
    {
        
SetEntityPos(asTimerGetEntityPosX(asTimer), GetEntityPosY(asTimer)+GetLocalVarFloat("MoveSpaceY_"+asTimer), GetEntityPosZ(asTimer));
        
AddLocalVarFloat("MoveAmountY_"+asTimer, -GetLocalVarFloat("MoveSpace_"+asTimer));
        if(
GetLocalVarFloat("MoveAmountY_"+asTimer) < 0)
        {
            
SetLocalVarFloat("MoveAmountY_"+asTimer0);
        }
    }

    if(
GetLocalVarFloat("MoveAmountZ_"+asTimer) != 0)
    {
        
SetEntityPos(asTimerGetEntityPosX(asTimer), GetEntityPosY(asTimer), GetEntityPosZ(asTimer)+GetLocalVarFloat("MoveSpaceZ_"+asTimer));
        
AddLocalVarFloat("MoveAmountZ_"+asTimer, -GetLocalVarFloat("MoveSpace_"+asTimer));
        if(
GetLocalVarFloat("MoveAmountZ_"+asTimer) < 0)
        {
            
SetLocalVarFloat("MoveAmountZ_"+asTimer0);
        }
    }
    
    if(
GetLocalVarFloat("MoveAmountX_"+asTimer) == && GetLocalVarFloat("MoveAmountY_"+asTimer) == && GetLocalVarFloat("MoveAmountZ_"+asTimer) == 0)
    {
        
SetLocalVarInt("Moving"+asTimer0);
        return;
    }

    
AddTimer(asTimerGetLocalVarFloat("MoveFreq_"+asTimer), "MoveObjectTimer");


To make it move an object you write

PHP Code:
MoveObject(float afAmountXfloat afAmountYfloat afAmountZstring &in asObjectfloat afSpacefloat afFreq); 

afAmountX = The amount to move on the X-axis
Can be both positive and negative.

afAmountY = The amount to move on the Y-axis
Can be both positive and negative.

afAmountZ = The amount to move on the Z-axis
Can be both positive and negative.

asObject = The entity to move.

afSpace = The amount of space the object moves with, per frequence.
Must be above 0.
If used with a frequence at 0.01f:
0.01f is kinda slow.
0.02f is quicker.

afFreq = How often the object moves.
Must be above 0.
0.01f looks really smooth.

Variables used in this script:
float "MoveFreq_"+asObject
float "MoveAmountX_"+asObject
float "MoveAmountY_"+asObject
float "MoveAmountZ_"+asObject
float "MoveSpaceX_"+asObject
float "MoveSpaceY_"+asObject
float "MoveSpaceZ_"+asObject
int "Moving"+asObject