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[SCRIPT] (Solved) GetPropIsInteractedWith not working? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] (Solved) GetPropIsInteractedWith not working? (/thread-30422.html) Pages:
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RE: (Solved) GetPropIsInteractedWith not working? - FlawlessHappiness - 08-22-2015 That's great! No problem ![]() It's weird that it doesn't work straight forwardly though.. RE: (Solved) GetPropIsInteractedWith not working? - Mudbill - 08-22-2015 Just wondering; this looks like a collide callback. What's calling it? You left your OnStart out of the script. PHP Code: void Impact2(string &in asParent, string &in asChild, int alState) Perhaps the reason it didn't work before was that it wasn't calling at the right time, whereas a repeating timer will obviously repeatedly call it under multiple conditions. RE: (Solved) GetPropIsInteractedWith not working? - Neelke - 08-22-2015 Well basically how this works in the first place is setup with two areas. Code: void OnStart() The script area AreaRockOnShovel_1 is just calculating the time of how long it takes for the rock to hit the next area. Meanwhile the AreaRockOnShovel calls the whole event. I doubt that the script would be able to somehow not call it at the right time, especially now with this integer variable I'm using instead. Maybe I managed to make the game think I dropped it sometime when holding it somehow. The script areas are also setup like this, thought it would be useful to know (apologies for a white background). ![]() RE: (Solved) GetPropIsInteractedWith not working? - Daemian - 08-22-2015 PHP Code: bool a = (Speed >= 0.25f); what happened with this? Both this values are being initialized? Insert there a debug message (if you want to keep testing). Something like this: If (a) msg("a is true") else msg("a is false"); if (b) msg("b is true") else msg("b is false"); RE: (Solved) GetPropIsInteractedWith not working? - Neelke - 08-22-2015 Both the values are being initialized, but with the GetPropIsInteractedWith in a seperate timer, using an integer to control it instead (if I understand what you mean). I did get it to work the way I wanted it to exactly. I just had to make a rather strange method to fix it. Code: // Helper to update if stone is held |