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RE: Fractal Fun Pictures! - Thomas - 11-22-2009

Felt like some exploring and made some shots (see below). Now I feel the program needs more features though and certainly some better coloring Smile:
However, I will not spend much more time on this program, as I feel (and think most you people here do too) that my time should be focused on Amnesia. Hopefully someone better at math and fractals than I can create a nicer prog!

Pics:
[Image: MathFunc08.jpg]
[Image: MathFunc09.jpg]
[Image: MathFunc10.jpg]
[Image: MathFunc11.jpg]
[Image: MathFunc12.jpg]
[Image: MathFunc13.jpg]
[Image: MathFunc14.jpg]


RE: Fractal Fun Pictures! - Yuhaney - 11-22-2009

Thomas is on flames now with this. xD


some questions - tom - 11-25-2009

hi, first of all its super great thx^^ Is there any tweak possibility for multicore systems and or/ i have renderengines like 1HE dualxeons intel servers which i use for rendering fractals and 3d stuff, but they dont have decent graphcards. Any poss to use the engines?
thx a lot


RE: some questions - Thomas - 11-26-2009

(11-25-2009, 07:00 PM)tom Wrote: hi, first of all its super great thx^^ Is there any tweak possibility for multicore systems and or/ i have renderengines like 1HE dualxeons intel servers which i use for rendering fractals and 3d stuff, but they dont have decent graphcards. Any poss to use the engines?
thx a lot
The gpu is what does all the heavy lifting here (cpu is pretty much idle), so there is nothing to gain from using parallel cpus.


RE: Fractal Fun Pictures! - wanderlust676 - 11-27-2009

Thankyou, thankyou, thankyou Mr Grip!

I'm getting the most amazing images and I've only just started. I'm posting them in my Flickr stream.

You have given us a great gift, good for you.

Here's just a taste :
http://www.flickr.com/photos/adrianbrain/4136365359

and http://www.flickr.com/photos/adrianbrain/4136365359/

Edited as the image did not appear last time, or this, and I can't work out how to put the image inline as above Sad:


RE: Fractal Fun Pictures! - paerl - 11-29-2009

Fantastic program Smile:

Found a small change in the GL code that that increases the speed quite a lot. Putting the limit test inside the loop will make it drop out after only a few iterations a vast majority of times (it's well worth the extra work when we actually hit something). Then it's possible to reduce the search granularity and still run at a decent frame rate with much greater detail already at the first try.

bool RenderMandelBrot(vec3 avPosition, int alIterations, float afPower)
{
vec3 vTestPos = avPosition;
for(int i=0; i<alIterations; ++i)
{
vTestPos = PolarCoordMulExp(vTestPos,afPower) + avPosition;
if (dot(vTestPos, vTestPos) > 2)
return false;
}
return true;
}

And here's an image from the jungle:
[Image: attachment.php?aid=767]

I also tried to increase the number of iterations, but it quickly becomes very grainy and pixelated. I think this is because we reach the limit for the 32-bit float resolution of the GPU. All CPU based programs use 64-bit floats, allowing a lot better resolution. I guess this is what you have to pay for the speed and usability of this program.


RE: Fractal Fun Pictures! - Luis - 11-29-2009

Wow, that is the mutant broccoli forest Tongue
Really nice pic.


RE: Fractal Fun Pictures! - Thomas - 11-30-2009

paerl:
Nice one and thanks for the optimization! I did not think that would make that much of a difference since other programs have been slow because of break in loops.


RE: Fractal Fun Pictures! - OC_Burner - 01-02-2010

Hello,

have shot pictures in high resolution. So look much better.

[Image: screen_mathfuncrenderewmks.jpg] [Image: screen_mathfuncrendereqwe6.jpg]

[Image: screen_mathfuncrenderegjgj.jpg]

[Image: screen_mathfuncrenderesktb.jpg] [Image: screen_mathfuncrenderemjr7.jpg]


RE: Fractal Fun Pictures! - Thomas - 01-02-2010

OC_Burner:
WOW!:eek: That sure is high rez!! Excellent!

Please take more at that respolution and try and use fog and such Big Grin: I would liked to see more zoomed in regions too Smile:

What graphics card are you using?

Also, make sure to use the voxel rendering for the extra detail.