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It's Official, Polygon Is Full Of Crap! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: It's Official, Polygon Is Full Of Crap! (/thread-30533.html) Pages:
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RE: It's Official, You CAN'T Die! - Kreekakon - 09-10-2015 (09-10-2015, 03:32 AM)Damascus Rose Wrote: where did they talk about this? Mainly right here: http://frictionalgames.blogspot.tw/2014/10/thoughts-on-alien-isolation-and-horror.html Quote: These are just small things though, and the big problem is to have it work on a larger scale in a smooth, coherent manner. I think the first step is to see if you could remove the penalty of death from standard sneaking gameplay, but still retain the same sense of tension. There are three big things to gain if this can be achieved. First, to remove a lot of the inherent frustration connected to the "fear of progress loss"-design, and have less risk of breaking immersion. Second, it will allow for more integration of exploration and more complicated objectives, as you remove the forced repetition coming a design based on difficulty. Third, it will give us a glimpse of how we expand the horror simulator and have it cover things beyond sneaking by and hiding from monsters. My hope is that we then could take a stab at making a proper horror simulation, a recreation of experiences like in the original Alien movie. They do not say outright that you will not be able to die in the game (Which is possibly maybe an exaggeration by ArioDargeto), but from the way the article was written, it is definitely heavily implied. Also another reason why this shouldn't be considered too important of a "spoiler" is that FG themselves have said before they talked about the system in SOMA that they "do not want to spoil the system I cannot go too in-depth on our approach" before they actually start talking about it. RE: It's Official, You CAN'T Die! - Damascus Rose - 09-10-2015 Yeah, so it's not 'official' or anything so OP is just making claims. Case closed, I guess. Also, in the Polygon article he writes "Some kind of death must happen sooner or later, though, or the player will quickly realize that the monster is harmless — and that's no good at all." In that blog post he doesn't seem to be talking about death in soma at all, mostly at how choices affect gameplay and narrative in an interactive way. RE: It's Official, You CAN'T Die! - PathOS - 09-10-2015 OP is a troll who is posting this stuff on the Steam forums too. There is nothing there that explicitly states there is no death in the game, he pulled it completely out of his ass. RE: It's Official, You CAN'T Die! - TiManGames - 09-10-2015 You can actually die in the game, I've seen it in one of the preview videos. RE: It's Official, You CAN'T Die! - MrSteve - 09-10-2015 Hehe. You probably know more about the game than anyone else here. You could walk me through the Preview copies of the game by now ![]() RE: It's Official, You CAN'T Die! - Radiance - 09-10-2015 Quote:Frictional is also experimenting with "a fate worse than death" in its next game, SOMA, in which the "basic idea is that 'death' is not final but takes the player closer and closer to a very disturbing state of being." We acctually didn't see what happend with the player when the creature gets near. He looses focus and camera goes black. "A fate worse than death" adds additional terror if it's based on some addtional negative side effect after the death. In Dark souls, character doesn't acctualy die but he goes "hollow" which is connected by the state of soul (->tied with the lore). He can loose health after that. In many human religions death is only a transition or a cycle and not the final switch. For now we can only speculate about this but I'm glad FG is tackling profound mankind's question. RE: It's Official, You CAN'T Die! - Ashtoreth - 09-10-2015 From the latest PlayStation blog post by Thomas Grip: Thomas Grip Wrote:Sometimes an attack will barely make a scratch, sometimes it will knock you down and force you to crawl out of danger, and other times you will die on the first hit. Also, for clarification: (09-10-2015, 12:42 AM)ArioDargeto Wrote: Finally, they explain how there really is no way to die in SOMA, but rather; "The game takes the player closer and closer to a more disturbing state of being". They never said that there is no way to die in SOMA. This is the exact quote from the Polygon article you used as source: Polygon Wrote:Frictional is also experimenting with "a fate worse than death" in its next game, SOMA, in which the "basic idea is that 'death' is not final but takes the player closer and closer to a very disturbing state of being." RE: It's Official, You CAN'T Die! - Koopa Rs07 - 09-10-2015 I disagree that death loosens tension. That feeling knowing you could lose a lot of progress to a monster can make the monster a lot more terrifying. I think Soma should have checkpoints. Not dying at all would be very boring in my opinion. RE: It's Official, Polygon Is Full Of Crap! - Kein - 09-11-2015 (09-10-2015, 12:42 AM)ArioDargeto Wrote: It's Official, Polygon Is Full Of Crap!Took you tears to come to this realization but congrats anyway. |