SOMA Enemies (major spoilers) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-56.html) +--- Thread: SOMA Enemies (major spoilers) (/thread-30538.html) |
RE: SOMA Enemies (major spoilers) - Radiance - 09-11-2015 Or a NPC It reminds me on Cthulhu monster. RE: SOMA Enemies (major spoilers) - Hestia - 09-23-2015 Any further updates on this? RE: SOMA Enemies (major spoilers) - GhylTarvoke - 09-23-2015 I haven't finished the game yet, but there are at least five (!) enemies not listed in the OP. Spoiler below!
EDIT: Also, #7 and #8 from the OP may be the same enemy with different lighting. But I'm not sure. RE: SOMA Enemies (major spoilers) - Hestia - 09-24-2015 Spoiler below!
The Cthulu monster reminds me of this. Credit to Mass Effect. RE: SOMA Enemies (major spoilers) - crc32a - 09-27-2015 (09-11-2015, 09:01 AM)GhylTarvoke Wrote: Here's what I can't understand about enemies 2 and 7. For enemy 2 I always took the jumping to mean that your video feed was freezing. Notice that he appears to stop moving. I always though he was moving the whole time but your peception of him is frozen so when your sensory system do come back on line he appears to have teleported closer to you. I haven't gotten as far as to have seen #7 yet but I'm guessing its another perception glitch or the creature is transdementional where his body is partially phased in our universe. Alot of sci-fi authers wrote stories of transdemensional beings visiting earth long ago and use them to explain our cultural perception of ghosts. (09-11-2015, 12:50 PM)TheTieMan Wrote: What about this thing? I haven seen what my own character looks but I know Cathrine mentions your a walk talking diving suite with electronics taked on so I just thought this was the character your subjective consciousness inhabits. RE: SOMA Enemies (major spoilers) - Macgyverthehero - 09-28-2015 I looked through SOMA's NPC models with the model viewer. Turns out Mr. Discoball Head has a wife. RE: SOMA Enemies (major spoilers) - Kein - 09-28-2015 Yeah, the humanoids ones all have female versions. Unlike in Amnesia, though, there is no clear way to classify some monsters. Like, for example, DiscoBall called "flesher" in-game resources but so are 3 proxies and they are way different. Then there is also "resurrected/infected" crew members and you technically can say all of them are resurrected/infected. I find this a bit annoying. The only clear monster is Construct and that Abyss Worm. RE: SOMA Enemies (major spoilers) - GhylTarvoke - 09-28-2015 (09-28-2015, 12:49 PM)Kein Wrote: Unlike in Amnesia, though, there is no clear way to classify some monsters. Like, for example, DiscoBall called "flesher" in-game resources but so are 3 proxies and they are way different. Then there is also "resurrected/infected" crew members and you technically can say all of them are resurrected/infected. Are the enemies in Theta all called "proxies"? One is bulky and the other is skeletal, but they both seem to be blind. (09-28-2015, 12:49 PM)Kein Wrote: I find this a bit annoying. The only clear monster is Construct and that Abyss Worm. Which monster is the Construct? EDIT: The "Cthulhu-like being" that I thought was WAU was actually a crew member, Johan Ross. He's a very weird guy. RE: SOMA Enemies (major spoilers) - Paddy™ - 09-29-2015 Was this enemy cut from the game? \SOMA\entities\character\flesher\patchwork_man Spoiler below!
The entity has a full range of animations and appears in several map files and scripts, but I don't remember seeing him anywhere except as a corpse in Omicron. Maybe the corpse was originally supposed to spring to life, but for whatever reason it didn't make the final cut. He's mentioned in these portions of the 03_02_omicron_inside.hps map file; maybe a scripter can understand what was supposed to happen with him: Spoiler below!
RE: SOMA Enemies (major spoilers) - hollowleviathan - 09-29-2015 (09-11-2015, 09:01 AM)GhylTarvoke Wrote: On the one hand, they seem to have magical abilities that don't belong in the setting. The Jiangshi can clearly teleport, while #7 appears insubstantial (its complete darkness makes it look more like a spirit or a shadow than anything real) Pathos-II is also an advanced science facility 100 years in the future. My personal theory is that the Jiangshi simply EMP-stuns Simon and walks normally while you're insensible, so that when you recover, it seems to have teleported. As for absorbing all light, we already have experimental materials that have oddly heightened light absorption properties. Link. Presumably this creature is a human that the WAU integrated into such a material. |