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Lampoil & narration & custom live main menu background - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Lampoil & narration & custom live main menu background (/thread-30871.html) Pages:
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RE: Lampoil & narration & custom live main menu background - Mudbill - 09-25-2015 PlayMusic()? Or perhaps just PlayGuiSound() if you want to play a short effect but without a 3D source in the level. RE: Lampoil & narration & custom live main menu background - Kyzer - 09-25-2015 (09-25-2015, 09:53 PM)Mugbill Wrote: PlayMusic()? what is the code for that? is it just PlayMusic("<>", 1.0f); ? RE: Lampoil & narration & custom live main menu background - FlawlessHappiness - 09-25-2015 What do you mean "Not sound sources"? Background Ambience IS a sound source. There is a specific sound folder called "Ambience" with a couple of sounds to choose from. If you place one in your level, it will continue to player everywhere, unless it's a local ambience. RE: Lampoil & narration & custom live main menu background - Mudbill - 09-26-2015 True. If it's constant ambience you want, most likely you want to play a music track using PlayMusic("file.ogg", 1.0f); (yes, like you put it, pretty much). Some of the levels use these kinda tracks, named things like 07_amb.ogg or such. Check the folder. By the way, you can check up all the scripts on this page: https://wiki.frictionalgames.com/doku.php?id=hpl2/amnesia/script_functions Just use the find option to search up whatever you're after. |