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Started the game: Character does not get off bed! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - SOMA (https://www.frictionalgames.com/forum/forum-74.html) +--- Thread: Started the game: Character does not get off bed! (/thread-31179.html) Pages:
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RE: Started the game: Character does not get off bed! - Romulator - 10-05-2015 To post spoiler code, use this tag: Code: [spoiler]This is a spoiler.[/spoiler] Spoiler below!
This is a spoiler.
RE: Started the game: Character does not get off bed! - NikhilR - 10-05-2015 (10-05-2015, 03:24 AM)NikhilR Wrote: I'm verifying that now, Verification found two missing files and redownloaded them. Its working now! No more bedsores! Spoiler below!
Here's the log file in any case Loading data from cloud storage -------------------------------------------------------- Files on steam cloud: 'Main/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav' 'Main/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav' 'rath_nikhil_11000010661DE34_user_keys.cfg' - Update Config Files - #0: 'rath_nikhil_11000010661DE34_user_keys.cfg' Local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34_user_keys.cfg' local file doesn't exist! updating... - Update Save Files - #0: 'Main/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav' Local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav' local file doesn't exist! updating... #1: 'Main/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav' Local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav' local file doesn't exist! updating... Time: 43 Updated 1 config files and 2 save files -------------------------------------------------------- Version 1.02 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 5 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos ![]() Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 1920 x 1080 - 32 bpp flags: 3 Setting display mode: 1920 x 1080 - 32 bpp 60 hz Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce GTX 670/PCIe/SSE2 Version: 4.5.0 NVIDIA 355.98 Max texture image units: 32 Max texture coord units: 8 Max texture buffer size: 134217728 Max texture array slices: 2048 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 1 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.50 NVIDIA ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 2048 Max fragment uniforms: 4096 OGL ATIFragmentShader: 0 Tesselation: 1 MultiBindTex: 1 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 Adding engine materials Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing FMOD. -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- Loading keybinds - file version:5 Loading keybinds - file version:5 Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found! ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- GraphicsInfo: Vendor: NVIDIA Corporation;Renderer: GeForce GTX 670/PCIe/SSE2;Version: 4.5.0 NVIDIA 355.98;GLSL: 4.50 NVIDIA;VRAM: 2048 mb; AutoDetect Quality: High; Base 3; VRAM 2048 mb Map script loading started Map script loading completed ERROR: Texture 'G:/SteamLibrary/steamapps/common/SOMA/particles/dust/materials/dust_light_tiny.dds' for material 'particles/dust/materials/dust_light_tiny.mat' lacks MipMaps ERROR: Couldn't create material 'Wood Robust.mat' ERROR: Couldn't create material 'Wood Robust.mat' ERROR: Couldn't create material 'Wood Robust.mat' WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'! ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Loading entity tap_pouring: Skeletons in mesh file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Couldn't create material 'Default Soft.mat' WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'! ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent' ERROR: Loading entity tap_pouring_kitchen: Skeletons in mesh file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Couldn't find sound entry 'Entities_Urban/tech/cellphone/vibrating_wood' for Sound_StopGui ERROR: Could not find bone 'Root_Ctrl' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent' ERROR: Loading entity PlayerHands_0: Skeletons in mesh file (G:/SteamLibrary/steamapps/common/SOMA/entities/character/player/hands/hands_human.msh) and .ent file (G:/SteamLibrary/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent) differ! Probably caused by .ent not being up to date with mesh ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch? ERROR: Could not create event data 'player/foley/default/hand_animation/tool_cellphone_idle'. Cause: The requested event, event group, event category or event property could not be found. ERROR: Could not found sound event data Player/foley/default/hand_animation/tool_cellphone_idle -------------- SAVING GAME ----------------- Started save file AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav -------------- SAVE THREAD INIT ----------------- Cloud saved: Main/AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav Cloud saved: Main/CheckPoint.sav -------------- SAVE THREAD COMPLETED ----------------- ERROR: Could not find sound entity MenuBGNoise in Sound_Stop -------------- SAVING GAME ----------------- Started save file AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav -------------- SAVE THREAD INIT ----------------- Cloud saved: Main/AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav -------------- SAVE THREAD COMPLETED ----------------- Loading keybinds - file version:5 Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found! ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function. -------------- SAVE THREAD INIT ----------------- -------------- SAVE THREAD COMPLETED ----------------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 57.502974 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving user config. Saving key config. Deleting game modules. 'LuxMusicHandler' 'LoadHandler' 'LuxInputHandler' 'LuxHelpFuncs' 'LuxMapHelper' 'LuxGuiHandler' 'LuxAchievementHandler' 'LuxSaveHandler' 'LuxDebugHandler' 'LuxVoiceHandler' 'LuxMapHandler' 'LuxEventDatabaseHandler' 'LuxPlayer' 'LuxEffectHandler' 'LuxSoundscapeHandler' 'LuxDialogHandler' 'LuxCritterHandler' 'HintHandler' 'DescriptionHandler' 'PlayerToolHandler' 'PlayerPickupHandler' 'TerrainParticleHandler' 'DistortionEffectsHandler' 'DatamineHandler' 'LightFlashHandler' 'MapEffectsHandler' 'AttackMeterHandler' 'GameOverHandler' 'EmotionHandler' 'WakeHandler' 'MenuHandler' 'InfectionHandler' 'InventoryHandler' 'PlayerEnergyHandler' 'HighlightEffectHandler' 'PlayerHandsHandler' 'CreditsHandler' Cloud storage saving and clean-up -------------------------------------------------------- Updated key config cloud file: rath_nikhil_11000010661DE34_user_keys.cfg. Cloud date: (4/9/2015 18:13:12) Save files: #1: 'Main/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav' #2: 'Main/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav' #3: 'Main/AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav' #4: 'Main/CheckPoint.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/CheckPoint.sav' #5: 'Main/AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav' -------------------------------------------------------- Deleting config files. -------------------------------------------------------- Exiting Script Module -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all im guis Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- ------------------- Potential resource leaks ------------------- - FrameBuffer: ImageTrailBuffer - Texture: ImageTrailTexture ------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Stopped texture stream thread Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Exiting Lipsync Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Script Physics Sound Input Resources System Graphics Haptic Lipsync HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| RE: Started the game: Character does not get off bed! - Romulator - 10-05-2015 Awesome! Do enjoy the game! Feel free to post back if there are any more issues! |