Scripting Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-80.html) +---- Thread: Scripting Help (/thread-31270.html) Pages:
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RE: Scripting Help - Chet315 - 10-11-2015 (10-11-2015, 12:10 AM)Modulator Wrote: According to CodeLite, it states this for Lamp_SetLit(); Awesome! Thank you all for your kind feedback instead of degrading me by calling me stupid. I appreciate it! RE: Scripting Help - Romulator - 10-11-2015 This section of the community is about helping others, not putting them down Good luck with your project! RE: Scripting Help - Mudbill - 10-11-2015 Perhaps you already got the answer you wanted but I'm still a bit unsure about what you originally meant. Why Entity_SetActive could potentially have two booleans? Would it be like me asking why gameObject.SetActive(true, true); would have two even though it doesn't? Whether a function uses one or two (or more) depends on what it was made for and what function it serves, and seeing as the SetActive wasn't made to use anything more, I don't quite understand the example. |