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Amnesia crashes when loading map - Printable Version

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RE: Amnesia crashes when loading map - Nanatsumi - 11-21-2015

(11-21-2015, 03:40 PM)FlawlessHappiness Wrote: You will need to be more specific.

Please copy exactly what the log file says, or simply attach the log file.

Game Running
--------------------------------------------------------
-------- Loading map 'Main_men_Raleigh.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/Raleigh/maps/Main_men_Raleigh.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/Raleigh/maps/Main_men_Raleigh.map'.ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 0 ms
Primitive Loading: 126 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 0 ms
Combining: 64 ms
Sorting: 63 ms
Meshes: 0 ms
Bodies: 1 ms
Static Objects: 190 ms
Entities: 1 ms
Compilation: 0 ms
Total: 195 ms
Meshes created: 1
Bodies created: 1
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Al' Path: 'C:\Users\______\Documents/Amnesia/Rellie/Al/'
-------- Loading map 'Raleigh_Elevator_1.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/Raleigh/maps/Raleigh_Elevator_1.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/Raleigh/maps/Raleigh_Elevator_1.map'.ERROR: Couldn't find 0-face '../../../../../../_pos_x', for cubemap '../../../../../../' in path: '../../../../../../'
MeshEntity Loading: 1121 ms
Primitive Loading: 53 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 5 ms
Combining: 236 ms
Sorting: 1 ms
Meshes: 12 ms
Bodies: 223 ms
Static Objects: 1416 ms
Entities: 773 ms
Compilation: 0 ms
Total: 2196 ms
Meshes created: 14
Bodies created: 10
-------- Loading complete ---------


RE: Amnesia crashes when loading map - Romulator - 11-21-2015

Does your level have a skybox? If so, what happens if you remove it?

If you do not have one, you may need to open your map with a text editor and null ( "" ) the filename reference associated with the skybox.


RE: Amnesia crashes when loading map - Nanatsumi - 11-21-2015

(11-21-2015, 04:54 PM)Romulator Wrote: Does your level have a skybox? If so, what happens if you remove it?

If you do not have one, you may need to open your map with a text editor and null ( "" ) the filename reference associated with the skybox.

Map are working(with skybox) without HPS file
But with HPS file it crashed

Maybe something wrong with these lamps?
[Image: 5I8MPly60p0.jpg]

Nope, even if i delete a lamps or a scripts with activating lamps
That doesn't work


RE: Amnesia crashes when loading map - Nanatsumi - 11-23-2015

I figured out whats wrong
The problem was some scripts with sounds


RE: Amnesia crashes when loading map - FlawlessHappiness - 11-23-2015

Could you share this script?


RE: Amnesia crashes when loading map - Nanatsumi - 11-23-2015

(11-23-2015, 06:53 PM)FlawlessHappiness Wrote: Could you share this script?

PlaySoundAtEntity("", "00_00_elevatormusic.snt", "Elevator_music_looping_1", 0.5f, true);
PlaySoundAtEntity("", "elevator_loop.snt", "Elevator_looping_1", 0.5f, true);
These scripts was my problem


RE: Amnesia crashes when loading map - Nanatsumi - 11-23-2015

Again that problem... Did someone knows why amnesia crashes when some script connected with ScriptArea?


RE: Amnesia crashes when loading map - Nanatsumi - 11-29-2015

Sad that i can't solve this problem...


RE: Amnesia crashes when loading map - Neelke - 11-29-2015

Encountered a simular problem when I added custom sounds. This just means that the HPL engine refuses to play the sound and there's absolutely no way of fixing this. Sad You just gotta find a new sound.


RE: Amnesia crashes when loading map - Nanatsumi - 11-30-2015

(11-29-2015, 10:26 PM)Neelke Wrote: Encountered a simular problem when I added custom sounds. This just means that the HPL engine refuses to play the sound and there's absolutely no way of fixing this. Sad You just gotta find a new sound.

But then how Countercurrent Games(Fatalist and the others) made Penumbra - Twillight of Archaic?
*getting mad*