Amnesia: an overused storytelling technique? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Amnesia: an overused storytelling technique? (/thread-3220.html) Pages:
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RE: Amnesia: an overused storytelling technique? - Jakob Rosenblatt - 03-25-2010 Yes, very funny indeed. I haven't noticed this before. (The concept of the series has never attracted me, I haven't played a single FF-game). RE: Amnesia: an overused storytelling technique? - Nothinglikesleep - 03-26-2010 Amnesia has been used often in recent years and in the past. Silent Hill 2 and 5, and Zero were about uncovering someone's past. Usually they start out with the developers wanting the player to sympathize with the protagonist and feel for him/her and then the ending reveals some kinds of horrors they committed or witnessed and the amnesia was really caused by guilt (also dozens of movies including the Machinist, Session 9 follow the same formula). But the caliber of the story will dictate whether its fight club good, or 23 (Jim Carey) horrible. I think its an overused technique, but its one of my favorites |