Bugs And More! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Bugs And More! (/thread-3759.html) |
RE: Bugs And More! - bblaze - 09-08-2010 Got stuck early on. Sadly forgot where exactly it was, but it was in the part of the game where you have access to the wine cellar and the laboratory etc. It was between a closet and a corner in which I hid RE: Bugs And More! - mtomato - 09-08-2010 The drawer boxes in the Guest Room are missing some textures from the back side. I actually managed to remove one of them from a drawer by repeatedly using right click; the drawer spat it out quite forcefully. Also, in the hatch room, in one of the corners there is a chest; I jumped behind it, and it was very difficult to get out. Too difficult... RE: Bugs And More! - MulleDK19 - 09-08-2010 (09-08-2010, 05:20 PM)mtomato Wrote: The drawer boxes in the Guest Room are missing some textures from the back side. Those drawers are MEANT to come all the way out... They just forgot to make drawers that had a backside RE: Bugs And More! - mtomato - 09-08-2010 (09-08-2010, 05:21 PM)MulleDK19 Wrote: Those drawers are MEANT to come all the way out...One of them didn't, but by right clicking it, it slowly tilted down inside the drawer until it flew out like a bullet. RE: Bugs And More! - MulleDK19 - 09-08-2010 (09-08-2010, 05:31 PM)mtomato Wrote:(09-08-2010, 05:21 PM)MulleDK19 Wrote: Those drawers are MEANT to come all the way out...One of them didn't, but by right clicking it, it slowly tilted down inside the drawer until it flew out like a bullet. That's meant to be. Trust me, if it wasn't intended that they should come out, you wouldnt' be able to pull them, no matter how much the engine fucked up. They're constrained. Those drawers are meant to come out. RE: Bugs And More! - Joseph Curwen - 09-08-2010 Some bug in the graphics: When you are in the room just before you find Daniel's note to himself there is a stove at the right wall. The flickering light that its emitting is just blue or green in my case. Unfortunately the game crashed when I wanted to enter the Archive... looking for the reason right now EDIT: Found it, same as in the demo. I'm running Ubuntu Linux, last line in hpl.log is: "Rebuilding node connections and saving to '/usr/local/games/Amnesia/maps/main/ch01/03_archives_servant_grunt.nodes'" -> Amnesia needs writing access to files in the game directory. As you can see I installed it to /usr/local/games, so i can't proceed there unless I run it with 'sudo' what i wont do. So I will reinstall it to /home/[myusername]/Games. Maybe better, so other people having accounts on my pc (little sister) can't play it. EDIT2: Still fails, segfault when saving "/home/[myusernamehere]/Games/Amnesia/maps/main/ch01/03_archives_servant_grunt.nodes" EDIT3(final): Mistake by me, ran the installer with sudo, so for all game files only root had writing access. RE: Bugs And More! - Spiegelman - 09-08-2010 (09-08-2010, 04:30 PM)MulleDK19 Wrote: Have you turned off image-trailing? 'Cause then you won't notice that you actually lean due to intoxication. I'm not at home at the moment so I can't test this, but as soon as I get the chance I'll try your suggestion and post back if it solves it or not. I have every setting on the highest or turned on, so what exactly will I sacrifice if I turn off image trailing (if it's anything significant)? RE: Bugs And More! - MulleDK19 - 09-08-2010 (09-08-2010, 06:44 PM)Spiegelman Wrote:(09-08-2010, 04:30 PM)MulleDK19 Wrote: Have you turned off image-trailing? 'Cause then you won't notice that you actually lean due to intoxication. What I mean is, that you should have it ON. If you have it off, you won't see blurring. The leaning happens when Daniel is intoxicated and is losing balance. RE: Bugs And More! - RoadCrewWorker - 09-09-2010 Both of these are incredibly minor: 1. A few z-fight graphical glitches in level geometry 2. During my playthrough a rather early quest goal was never resolved (and therefore removed from the memento list) and so it persisted all the way to the end of the game. Yeah, thats the best i got. I guess i'm saying i had a perfectly bug free playing experience! RE: Bugs And More! - gonzovision - 09-09-2010 Came to a hall with no walls, not sure exactly but it's up the stairs just before the elevator and machine room. Also I have no mouse when I ALT TAB |