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EXCEPTION_ACCESS_VIOLATION - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: EXCEPTION_ACCESS_VIOLATION (/thread-4174.html) |
RE: EXCEPTION_ACCESS_VIOLATION - ridamgame - 09-16-2010 Sorry, here's the real hpl log: - THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1280 x 600 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Mobile Intel® 4 Series Express Chipset Family Version: 2.1.0 - Build 8.15.10.2182 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 - Intel Build 8.15.10.2182 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! ERROR: Could not create frame buffer for Deferred renderer type: 0! FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information. RE: EXCEPTION_ACCESS_VIOLATION - GaMeeR - 09-16-2010 (09-15-2010, 11:58 PM)Thomas Wrote: GaMeeR: Thanks for the reply , i did everything on that thread you sent me i lowered resolution and even settings ,nothing works , i know you have financial issues but i hope you can release an update fixing this . thanks RE: EXCEPTION_ACCESS_VIOLATION - jens - 09-16-2010 Can you post your hpl.log from My Documents/Amnesia/ please RE: EXCEPTION_ACCESS_VIOLATION - Thomas - 09-16-2010 GaMeeR: Also check desktop display settings and make sure it is 32bit. RE: EXCEPTION_ACCESS_VIOLATION - GaMeeR - 09-16-2010 Thomas , ive checked its 32-bit. Jens, Here is the hpl log. -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Microsoft Corporation Renderer: GDI Generic Version: 1.1.0 Max texture image units: 3 Max texture coord units: 4 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 RE: EXCEPTION_ACCESS_VIOLATION - jens - 09-17-2010 The problem is at least that the nvidia card is not used, it tires to use the built in graphics chip. I have seen some screen here on the forum that the nvidia control panel can have an option to select what graphics card to use, do you have anything like that? RE: EXCEPTION_ACCESS_VIOLATION - Thomas - 09-17-2010 GaMeeR, A.5 contains various tricks: http://www.frictionalgames.com/forum/thread-3754.html See if any of those help. RE: EXCEPTION_ACCESS_VIOLATION - GaMeeR - 09-17-2010 Tack så mycket för hjälpen , Jens it worked . RE: EXCEPTION_ACCESS_VIOLATION - BlackHawkGr - 10-13-2010 Hello guys So, i could really use a help here, i face up the same problem with the game, at first i got a problem with OpenGl but i found a way to fix it, then excited that i was going to play, i open the launcher but then another bug appeared ... when i open the game from launcher and start it , i got my screen black and then back to the desktop ande the game crashes and a box with this note appears "Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKOWN> at 001B:0000000" I looked and done all the possible solution you have suggested in your post Thomas but yet nothing. I saw that the game can't recognise my Graphic Card (and no i don't have onboard card ![]() Oooh and last but no least ... I have an : ADM Phenom Triple Core 2.4Gh (CPU) 4GB Ram ATI Radeon HD 4800 Series (2GB Ram) Realtek High Definition Audio (On Board) Thank you in advanced for your time ![]() -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Microsoft Corporation Renderer: GDI Generic Version: 1.1.0 Max texture image units: 3 Max texture coord units: 4 Max user clip planes: 5 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100819012504 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Ηχεία (Realtek High Definition Audio)(OpenAL default) 1. Generic Software on Realtek Digital Output (Realtek High Definition Audio) Trying to open device 'Generic Software on Ηχεία (Realtek High Definition Audio)'... Success! Number of mono sources: 32 Streaming setup: 2 Buffers x 524288 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! RE: EXCEPTION_ACCESS_VIOLATION - delonemonkey - 10-13-2010 ^^ i am having the same exact problem, and i am running an ATI radeon HD 4500. Nothing in the trouble shooting guide has worked. Including changing and updating all drivers. |