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How Can I Make a Trigger Activate Another Trigger? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: How Can I Make a Trigger Activate Another Trigger? (/thread-4499.html) Pages:
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RE: How Can I Make a Trigger Activate Another Trigger? - Luis - 09-18-2010 (09-18-2010, 10:20 AM)Deruu Wrote: Ah true, you must set up the collide callback in order for the SetEntityActive to work. I just assumed that was already done ![]() RE: How Can I Make a Trigger Activate Another Trigger? - theDARKW0LF - 09-18-2010 Oh i see, that makes sense, thanks for all your responses, guys! I'll see if it works RE: How Can I Make a Trigger Activate Another Trigger? - Pandemoneus - 09-18-2010 I think it's easier when you put the trigger areas active in the editor and just do Code: void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState) Just make sure you do not put those two AddEntityCollideCallbacks in OnStart() RE: How Can I Make a Trigger Activate Another Trigger? - theDARKW0LF - 09-18-2010 (09-18-2010, 11:05 PM)Pandemoneus Wrote: I think it's easier when you put the trigger areas active in the editor and just do That makes even more sense, I'll do that, thanks! |