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Killing Monsters - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Killing Monsters (/thread-4964.html) |
RE: Killing Monsters - MrBigzy - 05-13-2011 Just thought I'd mention this since I just figured it out, but I'm pretty sure there is a death animation that you can implement for the grunt, i'm just not sure if it works. In the model editor you simple name it "Dead", similar to "Run" or "Idle", and it will possibly work. There's also an animation for backwards movement I think, but the grunt never runs backwards anyway. RE: Killing Monsters - Acies - 05-14-2011 One idea: Spoiler below!
RE: Killing Monsters - dragonlordsd - 05-14-2011 Or, on the same line of thinking as Acies, you could take the grunt ragdoll model and cause them to automatically switch out when the grunt "dies" RE: Killing Monsters - bobbo - 05-14-2011 (04-17-2011, 07:25 PM)skypeskype Wrote: Killing them just makes it easier and less scarier. NOT GOOD. I think it could be used and still be scary. For example in the La Caza custom story, pretty much in the beginning, there's a moment when you could drop a huge rock through a tunnel-like hole onto the head of a monster. In such a special situation they'd still be scary because it takes you some afford to kill them. RE: Killing Monsters - MrBigzy - 05-14-2011 You don't drop it on their head. D: It just breaks some wood and makes a key drop to the floor I think. RE: Killing Monsters - Anxt - 05-14-2011 Without wanting to give away spoilers but also for the protection of my own ideas, I will say that I have already implemented a grunt-killing script into my story. Just fades it to smoke, but it's there. So yeah. I thought of it first ![]() RE: Killing Monsters - Kyle - 05-14-2011 (05-14-2011, 08:22 PM)Anxt Wrote: Without wanting to give away spoilers but also for the protection of my own ideas, I will say that I have already implemented a grunt-killing script into my story. Just fades it to smoke, but it's there. Actually, I thought of it first. ![]() Well, except the monster doesn't turn to dust, but rather a ragdoll. RE: Killing Monsters - Anxt - 05-14-2011 I scripted mine a week and a half ago, before seeing any posts about it. So whether I was first or not, it was original to me when I thought of it ![]() RE: Killing Monsters - Kyle - 05-14-2011 Erg... Actually, many people have thought of it BEFORE you joined! Owned. And a few custom stories had it. I think. RE: Killing Monsters - Anxt - 05-14-2011 OH YEAH?!?! I thought of it BEFORE I WAS BORN! NOW who just got owned!?!?! xD |