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What Genre SETTING would YOU like the next Frictional Game to be in? - Printable Version

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RE: What Genre SETTING would YOU like the next Frictional Game to be in? - SiamJai - 10-11-2010

(10-11-2010, 10:56 AM)Scraper Wrote: How about some zombie sneaking stealth game.
Just random idea I had for a second...

Nah, that'd never work... Wink

I'd like to see horror in a contemporary setting; environments and situations that players could easily identify with.

(btw, I know those times were pretty 'evil', but it's spelled 'medieval', not 'medievil'. Tongue)


RE: What Genre SETTING would YOU like the next Frictional Game to be in? - hollowleviathan - 10-11-2010

(10-11-2010, 07:10 AM)superluser Wrote: I would like to see a change from the claustrophobia of enclosed spaces to the claustrophobia of a wasteland.

You mean agoraphobia? I wonder how easily you could make such a game, post-apocalyptic, with huge emptiness separating gameplay elements. You'd need a GPS-style navigator to make the wide space viable while still hostile, plus a way to quickly traverse the land without diminishing the vastness.


RE: What Genre SETTING would YOU like the next Frictional Game to be in? - Yuhaney - 10-11-2010

(10-11-2010, 11:15 AM)nackidno Wrote: Scraper: You mean like Penumbra and Amnesia?

No.
I mean something like gameplay of Thief or Splinter Cell with zombies like in Land of the Dead: Road to Fiddler's Green or Left 4 Dead combined with Frictional Games non weapon physics.


RE: What Genre SETTING would YOU like the next Frictional Game to be in? - Mina Darsh - 10-11-2010

I vote for Medieval, but also meaning just the old days, anywhere from 1400 till 1850 or so.

Here's why: Would like it in this time, as things would be harder to record, it could only end up in a history book and thus if it doesn't plausible, it would be discarded as a myth. This gives to me the feeling like the game you experience may have truly happened. Tongue


RE: What Genre SETTING would YOU like the next Frictional Game to be in? - superluser - 10-11-2010

(10-11-2010, 11:33 AM)hollowleviathan Wrote:
(10-11-2010, 07:10 AM)superluser Wrote: I would like to see a change from the claustrophobia of enclosed spaces to the claustrophobia of a wasteland.
You mean agoraphobia? I wonder how easily you could make such a game, post-apocalyptic, with huge emptiness separating gameplay elements. You'd need a GPS-style navigator to make the wide space viable while still hostile, plus a way to quickly traverse the land without diminishing the vastness.

Agoraphobia is the fear of public spaces, and usually a fear of social encounters of people. I'm talking more about the fear of places like deserts or the woods, where you're a long way from society. Forests and cold deserts are common settings for Lovecraft's stories, for example. Is that still agoraphobia?

Also, I'm not really talking about post-apocalyptic. I'm talking about In the Mountains of Madness or The Dunwich Horror. That's not post-apocalyptic. Also, the maps don't need to be huge, I'd imagine a square kilometer would be a sufficiently large size.


RE: What Genre SETTING would YOU like the next Frictional Game to be in? - 311alien - 10-12-2010

(10-10-2010, 03:26 PM)Frontcannon Wrote: I want to see a post-apocalyptic Western scenario, like the Dark Tower-series by Stephen King Big Grin

The dark tower series is by far my favourite set of books ever. I would love to see a game like that. Or a damn move for the dark tower as well