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Level Creator & Tools? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +---- Forum: Mac - ATDD (https://www.frictionalgames.com/forum/forum-33.html) +---- Thread: Level Creator & Tools? (/thread-5108.html) Pages:
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RE: Level Creator & Tools? - Urkle - 01-10-2011 (12-05-2010, 11:05 PM)iNEXSERTiON Wrote: Are the features completely neccesary? Yes the features are absolutely necessary. Without them working nothing renders on the screen. But, for all those waiting for the tools for Mac OS X, I have managed to fix the issue and a tool release will be coming to Mac OS X in the next week. RE: Level Creator & Tools? - Bill Cosby - 01-15-2011 (01-10-2011, 05:01 PM)Urkle Wrote:(12-05-2010, 11:05 PM)iNEXSERTiON Wrote: Are the features completely neccesary? So how are those Mac tools going, Urkle? I eagerly await their release...... RE: Level Creator & Tools? - Urkle - 01-15-2011 It is one of the many tasks I hope to finish this weekend. Just have to make it "easy to install and get to" RE: Level Creator & Tools? - Urkle - 01-31-2011 Pssst. The editor suite is now available for Mac OS X.. http://www.frictionalgames.com/forum/thread-6438.html RE: Level Creator & Tools? - Zoridium JackL - 02-02-2011 (11-25-2010, 11:09 PM)Urkle Wrote: There is no networking code at all in the HPL2 engine, so, unfortunately multiplayer is not an option. i actually had a similar problem when running a different game (on crossover), different engine but same problem (the obscuring thing), but i solved it by turning the graphics way down, which is saying a lot since the game was republic commando and the graphics aren't great at default, but once they were low it would run perfectly, not sure if that helps, but whatever. RE: Level Creator & Tools? - Urkle - 02-02-2011 Zoridium JackL ' Wrote: i actually had a similar problem when running a different game (on crossover), different engine but same problem (the obscuring thing), but i solved it by turning the graphics way down, which is saying a lot since the game was republic commando and the graphics aren't great at default, but once they were low it would run perfectly, not sure if that helps, but whatever. actually I did manage to workaround the issue with some help from one of the apple OpenGL engineers. It had to do with differences between the Mac opengl and other platforms implementation of when they did buffer swaps when dealing with frame buffer objects. Reordering the order in which the subviews were rendered and ensuring the correct buffer swaps were done fixed the issue. |