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[SOLVED] Setting up the tools on a clean 1.1 retail install and 1.3.1 update on top - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SOLVED] Setting up the tools on a clean 1.1 retail install and 1.3.1 update on top (/thread-52915.html) Pages:
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RE: [SOLVED] Setting up the tools on a clean 1.1 retail install and 1.3.1 update on top - Mudbill - 10-19-2016 Interesting how you have that in mind. Sounds already very similar to a recently discussed plan we have in the neighboring thread here: https://www.frictionalgames.com/forum/thread-52855.html I don't remember if there are many (if any) already released detective stories out there. I'd be surprised if not but I haven't seen any. It definitely is a good idea in my opinion. RE: [SOLVED] Setting up the tools on a clean 1.1 retail install and 1.3.1 update on top - Petike - 10-19-2016 (10-19-2016, 03:17 PM)Mudbill Wrote: Interesting how you have that in mind. Sounds already very similar to a recently discussed plan we have in the neighboring thread here: Yeah, I've noticed that thread. ![]() I've had an idea for a classic horror mission some four years ago, but I was looking forward to making more of a "mystery story" type thing already back in 2011, when I first got into modding TDD. I'd still like to make a mystery/crime story first (though a period one), then try something more typically horror-themed. Part of my motivation is that I want to challenge myself to make as interesting a story as I can, without resorting to using monsters. It helps that the few stock monsters/enemies TDD has don't fit my plans for a mission like that at all, even for the potential spooky bits. So, I'll have to really get creative. ![]() ![]() |