[CHAOS] The only spooky thing here is errors - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CHAOS] The only spooky thing here is errors (/thread-53382.html) Pages:
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RE: The only spooky thing here is errors - CarnivorousJelly - 12-11-2016 Ugh I feared as much, thanks for letting me know! Edit Clean installation didn't fix the issues with the textures. You can see the weirdness here: [video=youtube]https://youtu.be/6WDCyNPcB2k[/video] RE: The only spooky thing here is errors - CarnivorousJelly - 12-13-2016 The issue with planes has been fixed! Well..... a workaround has been discovered! Basically, what it boils down to is a glitch in how the plane aligns the UV texture (see below) Spoiler below!
For anyone else dealing with this incredibly annoying thing, I'm so sorry. The solution's not a quick fix 1 - Select your entire map and export it. The whole thing. Don't group it first, the grouping thing gets super glitchy with large numbers of objects (or if you press ctrl+z too many times)! 2 - Create a new map in HPL2, check whether your plane texture works there 3 - If yes, WOOHOO! 3.5 - If no, start a new document immediately and repeat these steps. 4 - Import your map, use the uncontaminated plane you created in step 2 to start replacing the contaminated ones 5 - Celebrate your victory over this nightmare glitch RE: The only spooky thing here is errors - Daemian - 12-14-2016 Gj! Two questions: 1. Can't you just edit the .map file instead? On every e- value you put an integer and save. 2. Why others can open this map and not experience this problem? RE: The only spooky thing here is errors - CarnivorousJelly - 12-16-2016 Two answers! 1. I haven't found a way to use text replacement that efficiently and the corner numbers wouldn't necessarily be the same (as seen above, 2 -4 becomes 0 2 when fixed). I believe part of the reason the problem became so extensive was I duplicated the plane to make new walls rather than create new ones. 2. Others experience the problem when they open the map. I sent an early iteration to Streetboat to see if he had the same problem. The textures worked just fine for him on other maps, but not on the one I had. |