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Probably been asked... Weapons? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Probably been asked... Weapons? (/thread-5369.html) Pages:
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RE: Probably been asked... Weapons? - braidedsin - 11-08-2010 Last questions, are all the scripts that are compatible with the game given on the frictional games wiki for the HPL2 engine? RE: Probably been asked... Weapons? - Spooder Wekd - 11-08-2010 probably. the old engine had TERRIBLE modding tools. So i'd guess they're for this one. No mod was ever released for HPL1 and whenever anyone asked for help the devs just said give up. lol RE: Probably been asked... Weapons? - LoneWolf - 11-09-2010 Well i did say ' animations etc. ', but its worth a try. Just an idea. RE: Probably been asked... Weapons? - Tottel - 11-09-2010 Why would you need animations on an invisible model? ![]() And yes, if you want to change attributes of objects, player and/or hostiles, then you need to do a full conversion. But you probably figured that out already. RE: Probably been asked... Weapons? - LoneWolf - 11-09-2010 (11-09-2010, 12:24 PM)Tottel Wrote: Why would you need animations on an invisible model? Invisible movement? lol RE: Probably been asked... Weapons? - Spooder Wekd - 11-10-2010 Well i suppose to be SUPER accurate the game may animate an invisible model for collision detection on impact of a melee weapon. But that would be SUPER overkill! |