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"Interacting" with Static Objects - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: "Interacting" with Static Objects (/thread-5416.html) Pages:
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RE: "Interacting" with Static Objects - Chilton - 11-19-2010 (11-19-2010, 01:51 PM)LoneWolf Wrote: Well i got the bed to change me into my map 2 How in the hell did you do it good sir ![]() RE: "Interacting" with Static Objects - LoneWolf - 11-19-2010 Its really easy i did part of what you said. Load the bed up in model editor, then add a level door to the bed (click on settings tab at top of screen, then click on user defined variables. Then select level door.). Then save as and call it what ever you want, i saved it as bed2 and saved it into the furniture folder. So i then load my map up and click on entities and click on the bed2. I then place it and when i click on it i can change its options just like a level doors (click on 2nd tab at right where you can change size, scale etc.). So just add a map to load up and the name of the start potition and it should load up once you click on the bed in your level ![]() No need for scripting or that its really simple. I tried to give a statue an enemys properties and animations but as i suspected it doesnt work at all ![]() RE: "Interacting" with Static Objects - Chilton - 11-19-2010 (11-19-2010, 02:40 PM)LoneWolf Wrote: Its really easy i did part of what you said. This explains everything - It seems when i made it before, i made a typo in the player start area, so it never loaded. Im just going to jump up and down on a table now ![]() As for your statue thing, have you tried making the enemy a static, then making a script area to disable it and replace it with a living zombie temporarily? |