Monster only in darkness??? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Monster only in darkness??? (/thread-5436.html) Pages:
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RE: Monster only in darkness??? - Chilton - 11-15-2010 Again, i doubt thats possible without the creative use of invisible blocks and scripting If's RE: Monster only in darkness??? - Everlone - 11-15-2010 Yes, but it is possible and i will try it. RE: Monster only in darkness??? - Hooumeri - 11-15-2010 (11-15-2010, 12:06 PM)Kyle Wrote:(11-15-2010, 10:53 AM)Hooumeri Wrote: I found these but I'm not sure what they do :p I have not even tried it, the reason why bool and void is there, is because I was sharing them here. Copy pasted them straight from the functions page, thats why. RE: Monster only in darkness??? - Chilton - 11-15-2010 (11-15-2010, 01:46 PM)Everlone Wrote: Yes, but it is possible and i will try it. But to my knowledge, the game engine does not measure light levels outside of its effect on the players sanity - An exclusion zone would be possible if you could make an invisible box follow the player without colliding with the player under a set of conditions though; But even then, youd need to be using a lantern (Which might be the point?) Is the light natural or artificial? (Window light etc, or lantern light?) Also, in case it isnt clear, im actually trying to think of a way for this to work RE: Monster only in darkness??? - Everlone - 11-15-2010 If it will work, i need no lantern. but iam only on a another problem ^^ i try it first if i clear it. RE: Monster only in darkness??? - anzki - 11-15-2010 Well there is entity or static object(can't recall which ) that is in 'technical' section, that is invisible, but blocks all movement, and if I recall correctly, there was a one that blocks only monster movement. Perhaps this helps you E: It is entity under technical section; there is two of them 'block_box' and 'block_nonchar'. And I think nonchar is what you are looking for. RE: Monster only in darkness??? - Everlone - 11-15-2010 thanks i try it. RE: Monster only in darkness??? - HakePT - 11-16-2010 You can use the invisible blocks to block the enemy movement or just set despawn areas. Trouble is, a fun mechanic would be for the player to have to light the environment to create a clear route to go with and while doable it will require an huge amount of scripting and debugging making almost impossible if your doing the lvl alone. RE: Monster only in darkness??? - morgoe - 11-18-2010 Not sure on how to block enemies' movement, but to detect whether the player is in a lit environment: Run a timer every second, getting the Player's sanity. Save it to an int variable called 'lastSanity' or something, and then if the current sanity > lastSanity, he's in a lit environment, else he's in darkness. Doesn't account for insanity events, but other than that it works really well. I'm using a similar method in my map to disable sanity regeneration when you're moving. |