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Yet another noob to the ranks - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Yet another noob to the ranks (/thread-5609.html) Pages:
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RE: Yet another noob to the ranks - Nitt - 12-03-2010 (12-03-2010, 12:13 PM)Someone else Wrote: It might be that you placed the door inside of the door frame. Thus it is stuck inside it and can't open. They were all exactly the same. Except the one that kinda worked, so I fixed that one and now it doesn't work, haha. EDIT: Okay, I've found two different ways of fixing this problem. You can tell me if either of them is a bad idea. 1. Change the position of the door along the y-axis - The door seemed to be in the ground a little bit, so I just lifted it up so it fit the frame. 2. Untick the "collides" boxes in the doorframes - I thought this might work too, since it seemed to be a problem of the door being stuck within the frame. Anyway, I'm assuming 1 will be the better option, if only aesthetically, but feedback would be nice. =] EDIT 2: Yeah, falling through the map isn't much fun, so I'm going to stick with 1. EDIT 3: Another question (should I post a new thread for each question? I'm not sure how it works here), is there a way to script the lighting of a torch/candle to cause an event? I'm thinking Zelda terms, where lighting all four torches in a room will open the door, you know? RE: Yet another noob to the ranks - Som1Lse - 12-03-2010 (12-03-2010, 05:12 PM)Nitt Wrote: should I post a new thread for each question? I'm not sure how it works hereI think it might be best to keep all related questions in one topic. Also to make one topic with a lot of questions if you've got a lot at the same time. Otherwise I think making more topics is the best idea. Anyway I don't think there are any rules about it. (12-03-2010, 05:12 PM)Nitt Wrote: is there a way to script the lighting of a torch/candle to cause an event? I'm thinking Zelda terms, where lighting all four torches in a room will open the door, you know?There was a custom story that did that. I think it is called "Cursed summoning part 1" or something like that. The functions to use are probably Code: /** @Devs: Wouldn't it be good to have a syntax highlighter plugin on the forums. So you can post highlighted code? RE: Yet another noob to the ranks - Nitt - 12-04-2010 Sweet, thanks. I'll toy with that. Another question - How do I place unlit lamps? I selected a file "hanging_lantern_wall_no_light_1" and placed it on the map. I assumed the "no_light" would mean that it would begin unlit, but this wasn't the case. I unchecked the "active" box, which just made it not appear in the test. Not really sure what else to do, but I feel pretty certain I'll facepalm when someone tells me. ![]() RE: Yet another noob to the ranks - Akumasama - 12-04-2010 You can uncheck "lit" in the properties of the lamp ![]() RE: Yet another noob to the ranks - Nitt - 12-04-2010 Properties? As in entity? I'm not seeing it. :/ EDIT: Nevermind. I found it on another candlestick. It's just not an option on the "hanging_lantern_wall_no_light_1" for some reason. RE: Yet another noob to the ranks - Som1Lse - 12-04-2010 It's not on the "_no_light" version because it doesn't give light at all. Thus it would be pointless, as there would be no reason to ignite it. It is in the "hanging_lantern_wall". RE: Yet another noob to the ranks - Akumasama - 12-05-2010 He already noticed that, Someone else. ![]() RE: Yet another noob to the ranks - Som1Lse - 12-05-2010 (12-05-2010, 11:27 AM)Akumasama Wrote: He already noticed that, Someone else.Actually I just explained why it wasn't in the "_no_light" version, in which he only wrote "for some reason". I explained the reason. RE: Yet another noob to the ranks - Akumasama - 12-05-2010 Ah okay. ![]() |