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Will Amnesia be available for consoles? No! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Will Amnesia be available for consoles? No! (/thread-5759.html) |
RE: Frictional really needs to release this on Xbox Live Arcade - martinstatic - 10-09-2010 Movement is no problem imo...look at Call Of Duty, almost every Youtube video of that game is on 360. Analog stick movements are fine, there's no problem really, almost everyone is used to them by now. As for turning around quick, it'd just use acceleration like most FPS'. You know, you move the analog stick in a certain direction for a second and it speeds up. As for your example on using a 90 degree button...why have a 90 degree button?!?! Anyone, a small child can turn 90 degrees on an xbox with ease. This being said, the PC version would still offer the most accurate and immersive experience.. RE: Frictional really needs to release this on Xbox Live Arcade - khawaja07 - 10-09-2010 please leave it alone as it is.. otherwise it'll get ruined.. RE: Frictional really needs to release this on Xbox Live Arcade - Mjarr - 10-09-2010 (10-09-2010, 02:53 PM)martinstatic Wrote: As for turning around quick, it'd just use acceleration like most FPS'. You know, you move the analog stick in a certain direction for a second and it speeds up. That is the whole problem. It takes while to actually turn 90 degrees properly and once you've done that 90% of time in sequences where you are in a hurry you are already dead, especially if we take a hypothetical scenario in the prison as there is not that much room to move. Let's presume someone saw you and you're being chased, have fun making sharp turns in tight enviroment with a gamepad where it takes around 1\3 to ½ a second before it speeds up so you can actually 'turn' properly as in case if someone forgot, enemies in Amnesia runs faster than you do and they are more than willing to run most of the time if you're running away and they just got attracted to your lovely smell of fresh meat. Sure death in Amnesia is not that big deal, but that would just be silly to force player to die all the time in order to finish the game. RE: Frictional really needs to release this on Xbox Live Arcade - martinstatic - 10-09-2010 Fine, allow a USB mouse on the 360 RE: Frictional really needs to release this on Xbox Live Arcade - CHANCEPHOENIX - 10-09-2010 yeah good idea ... bring it too ps move , xbox360-kinetic , and the wii ... that way everyone is happy ![]() RE: Frictional really needs to release this on Xbox Live Arcade - Cryaotic - 10-09-2010 (10-09-2010, 08:17 PM)CHANCEPHOENIX Wrote: yeah good idea ... Excuse me. I would like an Amnesia DS port, if you don't mind. Thank you. RE: Frictional really needs to release this on Xbox Live Arcade - Tanshaydar - 10-10-2010 I want a Java Mobile port to play it on my cell phone. I'd like to have a PSP port too, but I sold it. So, I don't care if any PSP port would be done. RE: Frictional really needs to release this on Xbox Live Arcade - Adventurer4Life - 10-10-2010 I think the UI system friction uses would totality own with kenetic.. imaging literally reaching in though your HD tv screen with surround sound and the lights out ... reaching through the screen... no controllers and "touching" objects, turning by turning your head.. ....... awesome. (up to the devs to work out how to walk and run) RE: Frictional really needs to release this on Xbox Live Arcade - martinstatic - 10-10-2010 (10-10-2010, 10:37 AM)Adventurer4Life Wrote: turning by turning your head.. ....... awesome. (up to the devs to work out how to walk and run) Turning by turning your head would be awkward as you'd be turning away from the TV...best thing is to just set up an extra 2 monitors on your PC, then you can enjoy conventional head turning ![]() As for walking, Microsoft should have pedals that you step on. Or just scrap Kinect entirely. RE: Frictional really needs to release this on Xbox Live Arcade - Firia - 10-10-2010 (10-09-2010, 12:08 PM)Mjarr Wrote: There is one problem with the movement: how do you make ACCURATE and PRECISE turns when you're running away? Making the analog stick oversensitive is not a good idea while keeping it as it usually is on console the time it takes to turn around takes too long and you'll be new kebabdish in a nanosecond, and adding 90\180 degree instaturn buttons would make the whole control scheme a huge mess or feel like you're controlling sockpuppet, or a remote control robot. I think you're really underestimating what analog sticks can do these days. If it was a PS1 style controller where there wasn't any analog sticks, sure. But with the way any modern controllers are set up, it could be every bit as accurate as the PC. The limitations you experience are your own. ![]() Turning speed can be addressed with sensitivity. Increase or decrease to the users delight. Of all the reasons why a console port may go badly, analog stick accuracy and speed seems pretty menisque. If that's your biggest concern too, then well I say this is a port that needs to happen! ![]() |