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Booster pack v1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Booster pack v1 (/thread-5793.html) |
RE: Booster pack v1 - zlandael - 12-20-2010 How about some...out door items (like benches, flowers, and trees)? And grass textures, and ground textures? RE: Booster pack v1 - DIGI Byte - 12-20-2010 Cool, just be aware... like I found out... we cant do alpha blending... basically I cant make good looking foliage... its why the Christmas tree I mad inst "thick" as it should be RE: Booster pack v1 - Robster - 12-20-2010 How about some nice walls and stuff. Maybe some exterior props? RE: Booster pack v1 - DIGI Byte - 12-20-2010 whats a 'nice' wall??? and what would you like to see for exterior things? RE: Booster pack v1 - Robster - 12-20-2010 By that I mean something more than a simple texture; I'm in need of some modern looking walls so maybe a brick wall, a half destroyed paster wall so you could walk into a crawl space. Also by exterior I mean fences, lamp posts. I'm tempted to play around with the concept of open spaces in the engine. It could work if I use alot of fog. RE: Booster pack v1 - DIGI Byte - 12-20-2010 sounds good, I'll see what I can do RE: Booster pack v1 - LoneWolf - 12-21-2010 Any possible way to make some sort of moving entity? eg. a knight which will walk from point A to point B ? i have no idea how to do this and not sure if its possible to do it with the editors, i know i can change enemys characteristics but when i change the enemy brutes model for a knight all i get is sanity lose and blurs when i look at it, it doesnt move (slide?) or invisible attack when close. This is something im sure everyone would love. Also any chance you could make a beautiful fountain which isnt too big? also any way to make an outside mini pond? RE: Booster pack v1 - DIGI Byte - 12-21-2010 all doable with the knight, you need to create it as an enemy and reduce the fear factor on it to 0 RE: Booster pack v1 - house - 12-22-2010 (12-20-2010, 12:06 AM)DIGI Byte Wrote:(12-19-2010, 11:51 PM)Tenacious Wrote: Are naked girls a possibility? At the moment, it's a bit sexist. :O What are you trying to do? I don't think Frictonal Games are going to be happy to see this. RE: Booster pack v1 - DIGI Byte - 12-22-2010 A small update; I have done the basic walls and imported them successfully into the game as you can see [attachment=931] for ease of use each wall model will be a single mesh, meaning we can just swap textures to get different appearances I'll be be making a separate wall so people can swap things around giving multiple possibilities |