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How can I replace a texture on the "Static Object"? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: How can I replace a texture on the "Static Object"? (/thread-6017.html) Pages:
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RE: How can I replace a texture on the "Static Object"? - Makiavel - 01-05-2011 Well, I renamed all the files (it is a copied butcher_knife entity), so now it looks like this: entities\test\my_knife.dae entities\test\my_knife.msh entities\test\my_knife.ent entities\test\my_knife.mat entities\test\my_knife.dds my_knife.mat uses my_knife.dds (copied and renamed hud_hurt_noise02.dds). my knife.ent uses the my_knife.mat In model editor it looks the way I want, but when I try to do the model test, or to add it into my level, it looks just like usual butcher knife. Maybe it is something with the .dae and .msh files? ______________________________________________________ Yes, it seems so. When I import mesh my_knife.dae into the model editor it automatically sets the default texture. Is there any way I can edit a .dae file itself? RE: How can I replace a texture on the "Static Object"? - DIGI Byte - 01-06-2011 you can open the dae file with note pad it uses tags like HTML, jsut have to find the textures and change them, on the other hand, it can be abit hard to find things because it is 3D data |