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[REQUEST] Graveyard Models - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: [REQUEST] Graveyard Models (/thread-6071.html) Pages:
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RE: [REQUEST] Graveyard Models - DIGI Byte - 01-06-2011 Nope, textures are fine, love it if anything, desaturate it slightly so the wood looks more... 'woody' instead of red blood wash RE: [REQUEST] Graveyard Models - Goldennova - 01-07-2011 (01-06-2011, 03:02 PM)Tottel Wrote: And, step 2. Texture can still use some more touch-ups, but you'll get an idea of what the end result will be like. You. Are. The. Best. Person. Ever. Thank you so much for that pew model, it'll help a ton with my project! I love both the model and textures. If no one else takes up the graveyard stuff I'll attempt it on my own, but I'm fairly new to modeling. RE: [REQUEST] Graveyard Models - DIGI Byte - 01-07-2011 I'd make suggestions, make things in blocks and separate EG corner post front wall (with doorway cut out) back (door filled in) 1 side wall with stone shelves (level editor can rotate it around and us it for the other side) and a roof make sure the walls are 4 meters high, the peek is at least 6 meters high and 6 or 8 meters wide doors are 1.75 meters wide, and the crypt will have 2 doors so that's 3.5 meters side for the door arch RE: [REQUEST] Graveyard Models - Tottel - 01-07-2011 Hmm ok, for some reason the model shows fine in the model editor and the viewer, but it the level editor, it doesn't have any textures and the outlines are huge and rotated. I'm guessing it's the collada exporter in Max being fishy. Would anyone be so kind to try and export it from Blender (or anything that works) for me? http://www.mediafire.com/?2wy1y7r79pu5efu RE: [REQUEST] Graveyard Models - DIGI Byte - 01-07-2011 the issue isn't collada, its most likely a texture path issue, its kinda glitchy, but try importing the collada file again and re-apply the textures too it and export it again, it often helps RE: [REQUEST] Graveyard Models - Tottel - 01-07-2011 I manually edited the material file to have the proper texture.. It should work, but it doesn't. :/ RE: [REQUEST] Graveyard Models - Sel - 01-07-2011 That texture is really really noisy :S If you weren't using this already. http://cgtextures.com/ RE: [REQUEST] Graveyard Models - Tottel - 01-07-2011 They're all from CG textures. ^^ Since that last picture, I desaturated them quite a bit so they look a bit better. RE: [REQUEST] Graveyard Models - DIGI Byte - 01-07-2011 I'll have a look at it http://27.media.tumblr.com/tumblr_lciqaozDQJ1qb696xo1_500.jpg Ok, first, when you create a 'body' you want to select ALL those phys boxes, because you ended created way to many bodies for 1 mesh and the defuse map should be the same name as your mesh, anything else should have things like _nrm _spec on the end, _Diffuse isn't acceptable |