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Fractured Life Series (Just Died!) - Printable Version

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RE: Fractured Life - Frontcannon - 01-23-2011

How come that noone here knows a demo shouldn't just end in an error message?!


RE: Fractured Life - Robby - 01-24-2011

Things don't always turn out the way we plan. Also, the next map that the demo requests for is a fun map. It has funny stuff included in it. I'll release a "Demo 2", once my story has at least 15 or 17 maps. There are about 6 maps in the demo, but now I have 7 maps. I just need to recheck the scripting, as I encountered few problems with them.


RE: Fractured Life - Robby - 01-24-2011

People. Some bad news. I cannot get enough time to work on my story. The story's progress is slown down by 80% until January 30.

And good news. There is 0% chance that the story will be cancelled.


RE: Fractured Life - Sel - 01-24-2011

(01-22-2011, 06:43 PM)Nemet Robert Wrote: Screenshots will come up later.

Still waiting.


RE: Fractured Life - Robby - 01-25-2011

People. Better news. I arranged a deal with a friend with who I had some business with. I no longer need his assistance anymore, and that means... you guessed it... I can return to work on my custom story.

To check the development status of the story, check the first post.
2 Screenshots uploaded in first post.


RE: Fractured Life - Robby - 01-26-2011

People. You could expect DEMO 2. DEMO 2 is a second demo of my story, and it will have more maps.

DEMO 2 uses the same maps as the previous demo did, and some of the first maps are tweaked, some are unchanged. Development is going fast now. I'm the only one who's designing this story.


RE: Fractured Life - Sel - 01-26-2011

Why do I spawn on a plane with a bunch of randomly scaled shit, with no walls or ceiling, and my only options are to jump off the level?

Just curious


RE: Fractured Life - Robby - 01-26-2011

(01-26-2011, 05:22 PM)Sel Wrote: Why do I spawn on a plane with a bunch of randomly scaled shit, with no walls or ceiling, and my only options are to jump off the level?

Just curious

The wall or ceiling thing is part of my style that I put into the game. A nightmarish style. I don't remember making anyone jump off the level. I used to test my custom story from beginning to end, and there is no reason for someome to be jumping off the level.

Or maybe you have to jump off the level, because of some bugs. DEMO 2 contains fixes for some of those bugs.

Check the first post for updates on the statistics on the story and DEMO 2.

PS. Ever heard of Bee Gees?


RE: Fractured Life - Numerius - 01-27-2011

Quote: I don't remember making anyone jump off the level.

Yeah, in the first demo doors do not open. I just jumped around them, but the door to the second location didn't open as well. But I'm waiting for the second demo!


RE: Fractured Life - Robby - 01-27-2011

(01-27-2011, 04:48 PM)Numerius Wrote:
Quote: I don't remember making anyone jump off the level.

Yeah, in the first demo doors do not open. I just jumped around them, but the door to the second location didn't open as well. But I'm waiting for the second demo!

There are items you can use to unlock those doors. Just look around your area and you may be able to find something to open the door with.