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| Castle Dukenstein (in progress) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Castle Dukenstein (in progress) (/thread-6391.html) Pages:  
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| RE: Castle Dukenstein (in progress) - CrushedRaiD - 01-27-2011 (01-27-2011, 06:19 AM)Sel Wrote: Oh christ. It's his first map :c Don't be too harsh mate   RE: Castle Dukenstein (in progress) - Beatlebattle - 01-27-2011 Feedback is good, negative or positive, I can have it. Thnx for testing it sel. I know it might look bad but I'm stil working on it. Theres like 20 hours of work for both me and my friend since I discovered the editor tool so lots of things to learn  I will focus on the stuff you mentioned. And yes, I'm planning to make a map with the same design as the castle from duke nukem 3d. RE: Castle Dukenstein (in progress) - Sel - 01-27-2011 Look at the stock levels, you can learn a lot from them. You should also use bb_lightyellow_lightray billboard instead of the one you're using. It would look significantly better, especially once you understand how to create billboards properly. RE: Castle Dukenstein (in progress) - Beatlebattle - 01-29-2011 Well I changed the billboards as you said and I think you're right. It does look much better as the 2d looking things  I followed the tutorial once again and fixed it. I also added more spotlights and boxlights to make the lightning more realistic. Also I've made a level switch between the sleeping rooms and the dungeon since it all seemed a bit strange and long for 1 single map. Next to this just a few fixes on wallglitches and replacing entities which didn't fit in the level catogories. I'm working on the signs right now since I got more replies of people getting lost before they could even find the next level... When the dining room is ready and whejn we've linked the rooms and make it 1 piece and fixed every single glitch we find I MIGHT post it again but not before we are sure it's playable this time. Thanks for the tips  If you got any more I would like to hear them. RE: Castle Dukenstein (in progress) - Beatlebattle - 02-19-2011 http://www.frictionalgames.com/forum/thread-6632.html latest version of the map |