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Castle Dukenstein (in progress) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Castle Dukenstein (in progress) (/thread-6391.html) Pages:
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RE: Castle Dukenstein (in progress) - CrushedRaiD - 01-27-2011 (01-27-2011, 06:19 AM)Sel Wrote: Oh christ. It's his first map :c Don't be too harsh mate ![]() RE: Castle Dukenstein (in progress) - Beatlebattle - 01-27-2011 Feedback is good, negative or positive, I can have it. Thnx for testing it sel. I know it might look bad but I'm stil working on it. Theres like 20 hours of work for both me and my friend since I discovered the editor tool so lots of things to learn ![]() And yes, I'm planning to make a map with the same design as the castle from duke nukem 3d. RE: Castle Dukenstein (in progress) - Sel - 01-27-2011 Look at the stock levels, you can learn a lot from them. You should also use bb_lightyellow_lightray billboard instead of the one you're using. It would look significantly better, especially once you understand how to create billboards properly. RE: Castle Dukenstein (in progress) - Beatlebattle - 01-29-2011 Well I changed the billboards as you said and I think you're right. It does look much better as the 2d looking things ![]() ![]() RE: Castle Dukenstein (in progress) - Beatlebattle - 02-19-2011 http://www.frictionalgames.com/forum/thread-6632.html latest version of the map |