Frictional Games Forum (read-only)
Making checkpoints and make them WORK - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html)
+--- Thread: Making checkpoints and make them WORK (/thread-6484.html)

Pages: 1 2


RE: Making checkpoints and make them WORK - Tanshaydar - 02-06-2011

Then you should activate the checkpoint before picking up the key, with a script area or else; and remove all "Remove Callback after interaction"-like checkboxes for the key interaction callbacks.

I might be able to help if you pm me, but know that I'm still a noob to all these things.


RE: Making checkpoints and make them WORK - Pandemoneus - 02-06-2011

AutoSave just creates a savegame, but you can't load it automatically.
The devs made a few scripts that trigger when you die, so other things happen and so on. You will have to implement something like that aswell or take a look at the original script files.


RE: Making checkpoints and make them WORK - Tanshaydar - 02-08-2011

I'm searching game's hps files, but I couldn't find a proper script to do what is needed: making the key untouched after touching and dying.


RE: Making checkpoints and make them WORK - Beatlebattle - 02-08-2011

I'm not familiar with those scripts either. By the way Lev4.hps has 2 times

void OnStart()

You might wanna change that in yours too since the map isnt loading


RE: Making checkpoints and make them WORK - Tanshaydar - 02-08-2011

Well, that's no problem, but for the problem here only thing I can think of is to load manually a save.

There is one more solution, but it's really dumb and hard. And for each death, must be implemented, so it's not really a solution.

Main game itself has this issue too, once you die, monsters disappear...