Making checkpoints and make them WORK - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Making checkpoints and make them WORK (/thread-6484.html) Pages:
1
2
|
RE: Making checkpoints and make them WORK - Tanshaydar - 02-06-2011 Then you should activate the checkpoint before picking up the key, with a script area or else; and remove all "Remove Callback after interaction"-like checkboxes for the key interaction callbacks. I might be able to help if you pm me, but know that I'm still a noob to all these things. RE: Making checkpoints and make them WORK - Pandemoneus - 02-06-2011 AutoSave just creates a savegame, but you can't load it automatically. The devs made a few scripts that trigger when you die, so other things happen and so on. You will have to implement something like that aswell or take a look at the original script files. RE: Making checkpoints and make them WORK - Tanshaydar - 02-08-2011 I'm searching game's hps files, but I couldn't find a proper script to do what is needed: making the key untouched after touching and dying. RE: Making checkpoints and make them WORK - Beatlebattle - 02-08-2011 I'm not familiar with those scripts either. By the way Lev4.hps has 2 times void OnStart() You might wanna change that in yours too since the map isnt loading RE: Making checkpoints and make them WORK - Tanshaydar - 02-08-2011 Well, that's no problem, but for the problem here only thing I can think of is to load manually a save. There is one more solution, but it's really dumb and hard. And for each death, must be implemented, so it's not really a solution. Main game itself has this issue too, once you die, monsters disappear... |