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FrictionalGames OpenGL Hero - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: FrictionalGames OpenGL Hero (/thread-7074.html) |
RE: FrictionalGames OpenGL Hero - Caterpillar - 03-31-2011 Isn't a BIG work relasing a game on both DirectX and OpenGL? RE: FrictionalGames OpenGL Hero - Thomas - 03-31-2011 d3d + ogl: Probably is a bit of work, but edward (our mac / linux porter) will have have to help me out ![]() D3D version: Gonna be 10/11 (ogl as fallback perhaps). 64bit: Doubt it as it does not really mean any performance boost, just more work for me ![]() RE: FrictionalGames OpenGL Hero - Tanshaydar - 04-01-2011 (03-31-2011, 11:56 PM)Thomas Wrote: d3d + ogl: Probably is a bit of work I don't really want to sound like pessimistic, but think 'a bit of work' is very optimistic ![]() RE: FrictionalGames OpenGL Hero - Mina Darsh - 04-01-2011 Bit off-topic, but is Frictional also planning to get Hardware audio/surround to work in the next releases? (And perhaps get EAX support or OpenAL? I think being able to hear some is behind a wall or under/above water would really add tons of immersion.) RE: FrictionalGames OpenGL Hero - gandalf91 - 04-04-2011 (04-01-2011, 11:33 AM)Hionimi Wrote: (And perhaps get EAX support or OpenAL? I think being able to hear some is behind a wall or under/above water would really add tons of immersion.) Seconded. ![]() RE: FrictionalGames OpenGL Hero - RawkBandMan - 04-11-2011 D3D is DirectX right? If so, D3D V being 10/11 = Me no buy next Frictional Game ![]() RE: FrictionalGames OpenGL Hero - Tanshaydar - 04-11-2011 Well, if they are brave enough to release an OpenGL game, I don't think they will go only for D10/11 like other retarded so-called game companies did. RE: FrictionalGames OpenGL Hero - jens - 04-11-2011 Cards released since end of 2006/beginning of 2007 support D10, you'll need a card from around that time anyway to have enough performance to run the game. Not saying this is 100% the case, as it is so early, just saying that by the time there is a game to play, old cards (2006 and earlier) will be ancient by then. RE: FrictionalGames OpenGL Hero - Tanshaydar - 04-11-2011 So OpenGL goes for Dx9? RE: FrictionalGames OpenGL Hero - Caterpillar - 04-11-2011 (04-11-2011, 02:35 PM)Tanshaydar Wrote: So OpenGL goes for Dx9? OpenGL technlogy at this time have the same special features of DirectX 11 like Tessellation, ecc.ecc. |