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RE: Editing animations of enemies - Acies - 04-19-2011

I managed to make my first animation (Woho!). However, it gives me an error when i try to assign it to the model: "Animation were not saved due to errors (blank fields)." Exported it from 3ds as a .dae - then renamed it to a dae_anim.... Yet it does not seem to work.

Why?


RE: Editing animations of enemies - MrBigzy - 04-19-2011

That's not how you do it. You simple export as dae, and then open it in the model viewer. It should extract the animation information and create the dae_anim file.


RE: Editing animations of enemies - Acies - 04-19-2011

I tried that but it only creates a .anm and a .msh. Perhaps there is something I am not doing correct.


RE: Editing animations of enemies - MrBigzy - 04-19-2011

Hmm, I'll give it a try then.


RE: Editing animations of enemies - nkmol - 04-19-2011

(04-19-2011, 04:52 AM)MrBigzy Wrote: It should extract the animation information and create the dae_anim file.
oh i didn't know this, thanks Bigzy Wink
going to try it now Tongue
my animation made crash the model viewer Sad i suppose my propoties of the anim are others that the one of the original. Also i can see they made use of dummy and attach them to the mesh for better animation. to bad i don't know how these works Tongue
if anyone know, feel free to response Smile


RE: Editing animations of enemies - Acies - 04-19-2011

Hm.. Perhaps it could be me exporting the .dae wrong? Should I:

File-->Export-->choose .dae fileformat

Or is it something else?


RE: Editing animations of enemies - nkmol - 04-19-2011

no i don't think that's wrong. you downloaded the COLLADE .dae exporter?


RE: Editing animations of enemies - Acies - 04-19-2011

Yep I have ColladaMax 3.04c from feeling software. A .dae plugin for 3ds max 8.

Does it work for you nkmol?


RE: Editing animations of enemies - nkmol - 04-19-2011

well normal objects and entities are working for me. But the animation doesn't work for me neither.
maybe the anime needs some requirements, like it has to have dummy/bones or it won't work (don't know if it's true Tongue).


RE: Editing animations of enemies - Acies - 04-19-2011

I've messed around some. Tried different options when exporting. Tried the different .dae's in modelview. Results in modelview:
.dae 1. A mess of "something" which moves
.dae 2. A mess of "something" which does not move
.dae 3. Modelview crashes

Tried opening the .dae's in blender - did not work.

Noticed 3ds wants to save it in the folder /meshes, when there is an /animations folder. If someone gets it to work I would be happy to know how Smile