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Exporting animations from maya [solved] look here! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Exporting animations from maya [solved] look here! (/thread-7460.html) |
RE: Editing animations of enemies - Acies - 04-19-2011 I managed to make my first animation (Woho!). However, it gives me an error when i try to assign it to the model: "Animation were not saved due to errors (blank fields)." Exported it from 3ds as a .dae - then renamed it to a dae_anim.... Yet it does not seem to work. Why? RE: Editing animations of enemies - MrBigzy - 04-19-2011 That's not how you do it. You simple export as dae, and then open it in the model viewer. It should extract the animation information and create the dae_anim file. RE: Editing animations of enemies - Acies - 04-19-2011 I tried that but it only creates a .anm and a .msh. Perhaps there is something I am not doing correct. RE: Editing animations of enemies - MrBigzy - 04-19-2011 Hmm, I'll give it a try then. RE: Editing animations of enemies - nkmol - 04-19-2011 (04-19-2011, 04:52 AM)MrBigzy Wrote: It should extract the animation information and create the dae_anim file.oh i didn't know this, thanks Bigzy ![]() going to try it now ![]() my animation made crash the model viewer ![]() ![]() if anyone know, feel free to response ![]() RE: Editing animations of enemies - Acies - 04-19-2011 Hm.. Perhaps it could be me exporting the .dae wrong? Should I: File-->Export-->choose .dae fileformat Or is it something else? RE: Editing animations of enemies - nkmol - 04-19-2011 no i don't think that's wrong. you downloaded the COLLADE .dae exporter? RE: Editing animations of enemies - Acies - 04-19-2011 Yep I have ColladaMax 3.04c from feeling software. A .dae plugin for 3ds max 8. Does it work for you nkmol? RE: Editing animations of enemies - nkmol - 04-19-2011 well normal objects and entities are working for me. But the animation doesn't work for me neither. maybe the anime needs some requirements, like it has to have dummy/bones or it won't work (don't know if it's true ![]() RE: Editing animations of enemies - Acies - 04-19-2011 I've messed around some. Tried different options when exporting. Tried the different .dae's in modelview. Results in modelview: .dae 1. A mess of "something" which moves .dae 2. A mess of "something" which does not move .dae 3. Modelview crashes Tried opening the .dae's in blender - did not work. Noticed 3ds wants to save it in the folder /meshes, when there is an /animations folder. If someone gets it to work I would be happy to know how ![]() |