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Falling tree's and underground ladder - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Falling tree's and underground ladder (/thread-7528.html) Pages:
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RE: Falling tree's and underground ladder - 4WalledKid - 10-12-2012 In the lever editor, go to entities and under special, there is the "falling_tree". You just need to AddPropForece or AddPropImpulse to it in the desired direction. Let's say you want the tree to fall when you enter an area named "falltree_area": Code: void OnStart {AddEntityCollideCallback("Player", "falltree_area", "ChopTree", true, 1)} RE: Falling tree's and underground ladder - Kman - 10-13-2012 ... Did you seriously just answer a question from a year and a half ago. HOW DO YOU PEOPLE EVEN FIND THIS SHIT?! |