Le Meutrier (The Murderer) [DEMO] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Le Meutrier (The Murderer) [DEMO] (/thread-7557.html) Pages:
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RE: Le Meutrier (The Murderer) [DEMO] - Puriel - 05-11-2011 So, I'm not sure where the demo is supposed to end. Spoiler below!
RE: Le Meutrier (The Murderer) [DEMO] - Khyrpa - 05-11-2011 Now when i think afterwards.. What the hell happened? It was quite confusing, first I was in a house then suddenly I'm in ruins of something. Overall nice gameplay and scares though. I just have a few things that might be useful: 1. Lighting looked OK at some points, but rather than using full white point light to support lamps and stuff, try connecting a pitch black light into the lamp and set the ConnectionLightAmount to about 0.5. And when you drop down the ladder and your lantern breaks (that was nice btw, I don't really like lanterns that much), trying to navigate in PITCH black is not rather enjoyable, so lighting becomes even more important without it. 2. I noticed the loading of the first map, even though pretty small took a long time. I'd bet it has something to do with using more than 50blood decals into a small area. Same could pretty much be done with larger decals (try using lower alpha values also, so the decals look like fading slowly). But using decals = WIN nevertheless 3. Try changing the Planes title amount to somewhat closer to 0.5, smaller wooden planks for example look odd... 4. Make someone check the grammars before actual release, a minor thing but helps immersing 5. Lift the fogs up a little? IMO they look weird when that close to ground RE: Le Meutrier (The Murderer) [DEMO] - Kyle - 05-11-2011 To be honest, I sort of abandoned the project once I started working on the dungeon... :/ But anyhow, thanks everyone. RE: Le Meutrier (The Murderer) [DEMO] - Dark Knight - 05-12-2011 Kyle damn, just stuck. find hammer(so, what for it????), and cant open that gate . need help, search everything, and definitely stuck. (yes, i have activated layer, still hothing) RE: Le Meutrier (The Murderer) [DEMO] - Khyrpa - 05-12-2011 (05-12-2011, 07:52 PM)Dark Knight Wrote: Kyle Grab the hammer and touch that door with it! RE: Le Meutrier (The Murderer) [DEMO] - Dark Knight - 05-12-2011 (05-12-2011, 07:53 PM)Khyrpa Wrote: Grab the hammer and touch that door with it! omg, thanks, i"m try only to throw. walked to tunnel, scary ! ============= the Dungeon part, where lantern broken - really crazy scary! but i can say - that part the most buggs has. so, seems after it i wake in some kind of castle - these levers are useless? or what? seems like the end of demo.. RE: Le Meutrier (The Murderer) [DEMO] - Kyle - 05-12-2011 Ypu, it's the end of the demo. The only thing now is that I'm working on another project; I didn't like this one, the dungeon was fugly. RE: Le Meutrier (The Murderer) [DEMO] - Dark Knight - 05-13-2011 (05-12-2011, 09:12 PM)Kyle Wrote: Ypu, it's the end of the demo. The only thing now is that I'm working on another project; I didn't like this one, the dungeon was fugly.btw, do you use some justine files? seems some music and sounds i noticed (i have installed justine) RE: Le Meutrier (The Murderer) [DEMO] - Frixion - 05-13-2011 Kyle, you made mistake with your title. You just forgot a "R" at "meurtrier". Thanks for this release! RE: Le Meutrier (The Murderer) [DEMO] - Kyle - 05-13-2011 Shi- Forget it. I don't care how it's spelt anymore, it's an abandoned project. :/ |