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problems whit [MY] monsters :/ Sound evolved - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: problems whit [MY] monsters :/ Sound evolved (/thread-7562.html) Pages:
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RE: problems whit [MY] monsters :/ Sound evolved - Hunter of Shadows - 04-23-2011 Quote:but i do think i did that :/ i have copied the "notice" .sent file... then i changed it to open the new sounds... then in model editor i changed my grunt to open the new .sent file and it did not work Okay, I'm not sure what you said, but here's what I said I've done some modding of my own on Heroes of Newerth, and when you place a custom soundset onto something else, you have to specify what sounds are used for what. Example Specifying sounds for 'movement' Specifying sounds for 'attack' Specifying sounds for 'death/etc' If you don't dictate what sounds go to where, then the game will probably not know what to do with the sounds, whether they're assigned or not, so it'll probably revert to default sounds instead. RE: problems whit [MY] monsters :/ Sound evolved - Danny Boy - 04-23-2011 (04-23-2011, 09:21 PM)Hunter of Shadows Wrote:Quote:but i do think i did that :/ i have copied the "notice" .sent file... then i changed it to open the new sounds... then in model editor i changed my grunt to open the new .sent file and it did not work OMFG IT WORKS!!!!!!!!! THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU!!!!! I AM SOOO HAPPY TO EAR ITS SCARY NEW SOUND!!!!!!!!! THANK YOU VERY MUCH AGAIN!!!!! |