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Next game: My ideas - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Next game: My ideas (/thread-7835.html) Pages:
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RE: Next game: My ideas - Tanshaydar - 05-08-2011 (05-06-2011, 09:03 PM)MeetMyMeat Wrote: This may or may not have been done before, but I just wanted to throw these few idead out here. Countless times. (05-06-2011, 09:03 PM)MeetMyMeat Wrote: CO-OP No, you can't force players to use headset or microphone or even speaker. I.e., I stay at dorm and I don't use mic for any game. (05-06-2011, 09:03 PM)MeetMyMeat Wrote: SINGLE PLAYER * Left 4 Dead? Fail. The fear of unknown bests the fear of known. After a while, you will get familiar with the monsters and all lovecraftian theme will be lost. * Again no, no for especially dogs. New enemies, yes, greater variety? Already 3 enemies in Amnesia and I think that was enough as long as I'm not looking for Dead Space 2 in Amnesia: The Dark Descent. All other ones, yes, and I think devs are working on engine to be capable of making them. RE: Next game: My ideas - Googolplex - 05-08-2011 I wanted to have more intertwined difficult quests and puzzles. I remember the note in Overture to find out the numbers for the key panel of the workshop. I love it, if you have to be very intelligent and clever to solve a puzzle. Amnesia was too easy and there are only a few puzzles. I wanted to see a game full of puzzles and very important, with hidden rooms or hidden secret levels the normal player did not find. The game should be full of ideas and not only a monster pursuit. Make more horror with effects. M. RE: Next game: My ideas - gandalf91 - 05-08-2011 I think greater enemy variety is a decent idea. I do not at all agree it would make it less scary simply because "you're spending more time wondering what the next enemy will be". That's quite a silly assertion if I ever heard one. RE: Next game: My ideas - Tiptoer - 05-08-2011 Honestly it doesn't matter what the enemy is, a human or a demon dog, it's the atmosphere that determines whether you're tense or not. Take Call of Cthulu: Dark Corners of the Earth. It just had a very creepy setting and the right atmosphere so footsteps from humans could potentially scare the hell out of you, well along with ancient bipedal fish monsters. I just found out about Frictional games but I do hope they have something ocean related because humans really don't know that much about what's in the oceans. |