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Drugged player - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Drugged player (/thread-8142.html) Pages:
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RE: Drugged player - Khyrpa - 05-21-2011 (05-21-2011, 07:17 PM)DannieWest Wrote: What do you mean with noise? Cuz the heavy breathing is still there. And FOVMul..? xD hmm.. Now when I think: its impossible to create the exact same effect that happens when at low sanity. The wobbling view and delayed camera movement cant be created with scripting. So I have no idea how to get the effect without the heavy breathing. (with FOVmul I meant FadePlayerFOVMulTo(float afX, float afSpeed); Changes the field of view of the player But after testing I noticed the effect that sanity damage does to the screen is only a quick change of aspectMul FadePlayerAspectMulTo(float afX, float afSpeed); ) RE: Drugged player - DannieWest - 05-23-2011 Ah, okay :o Then I'll go with the sanity thingy xP Tried some too, but couldn't get the slow camera movement =/ But thanks anyways for the help! Thanks everyone who replied, much appreciated! ^^ RE: Drugged player - SLAMnesia - 05-24-2011 Hey, im a newb at scripting, how could I make it so when I enter an Area, I don't die from fall damage but go down to "A Wound is bleeding ect" and "..." sanity in the map you fall down a tunnel RE: Drugged player - DannieWest - 05-24-2011 Well, you can survive a really long fall actually when health is full, and then you just create a ScriptArea and use the AddEntityCollideCallback function and GiveSanityDamage(100, true) ![]() |