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Amnesia & Justine Script Jokes - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Amnesia & Justine Script Jokes (/thread-8149.html) |
RE: A:TDD and A: Justine script jokes - Statyk - 11-01-2012 LOL PALISTOV BREATHES. RE: A:TDD and A: Justine script jokes - i3670 - 11-01-2012 Found another one in the first map line 601 /*In middle of passage, super scary event occurs and players passes out RE: A:TDD and A: Justine script jokes - Zaffre - 11-01-2012 Rainy Hall on line 241: "//NOTE: The following are not to be used! just letting the info be here so can use later." Rainy Hall on line 265: "/*PLayer wakes up on floor and slowly gets up, when up receives first quest." I saw a typo in player and also the quest thing made me chuckle a bit. Not only is this the plot of every MMO ever, a memento is technically a quest. RE: A:TDD and A: Justine script jokes - Nice - 11-01-2012 Rainy hall AddDebugMessage("Boho, the gallery door creaks open.", false); ;D RE: A:TDD and A: Justine script jokes - FlawlessHappiness - 11-08-2012 Rainy hall - again void CollideAreaGust(string &in asParent, string &in asChild, int alState) { if(asChild == "AreaDust1") { int makeyourmagicpick = RandFloat(2,3); if(makeyourmagicpick == 2) AddEntityCollideCallback("Player", "AreaDust2", "CollideAreaGust", true, 1); else AddEntityCollideCallback("Player", "AreaDust3", "CollideAreaGust", true, 1); } EDIT: One more AddDebugMessage("Uhm, the door gust opened?", false); RE: A:TDD and A: Justine script jokes - i3670 - 11-22-2012 found a very minor joke in the study script line 121 and 136 PlaySoundAtEntity("uhoh1", "11_forest_minor.snt", "AreaFallDeath", 0, false); RE: A:TDD and A: Justine script jokes - Zaffre - 01-10-2013 Sorry to resurrect this thread, but I was exploring the south block of the Prison in the level editor and I came across a Brute. Its name was: "im_just_cute_and_happy" and also one named "im_in_a_bad_mood". Possibly more of these. RE: A:TDD and A: Justine script jokes - PutraenusAlivius - 03-02-2013 Sorry, to resurrect this thread. But i found something while wandering in Justine scripts. This is on 03_dungeon.hps. Line 1015, 26 digits over. PHP Code: AddDebugMessage("Enemy eats prisoner! Om nom nom nom", false); RE: A:TDD and A: Justine script jokes - FlawlessHappiness - 03-02-2013 There's no reason to not resurrect this thread! I love it! RE: A:TDD and A: Justine script jokes - Hardarm - 03-02-2013 in 26_torture_nave_redux.hps: PHP Code: PlaySoundAtEntity("fallaaaaaah", "11_fall", "Player", 0, false); |