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Amnesia & Justine Script Jokes - Printable Version

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+--- Thread: Amnesia & Justine Script Jokes (/thread-8149.html)

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RE: A:TDD and A: Justine script jokes - Statyk - 11-01-2012

LOL PALISTOV BREATHES.


RE: A:TDD and A: Justine script jokes - i3670 - 11-01-2012

Found another one in the first map

line 601

/*In middle of passage, super scary event occurs and players passes out


RE: A:TDD and A: Justine script jokes - Zaffre - 11-01-2012

Rainy Hall on line 241:

"//NOTE: The following are not to be used! just letting the info be here so can use later."

Rainy Hall on line 265:

"/*PLayer wakes up on floor and slowly gets up, when up receives first quest." I saw a typo in player and also the quest thing made me chuckle a bit. Not only is this the plot of every MMO ever, a memento is technically a quest.


RE: A:TDD and A: Justine script jokes - Nice - 11-01-2012

Rainy hall

AddDebugMessage("Boho, the gallery door creaks open.", false);

;D


RE: A:TDD and A: Justine script jokes - FlawlessHappiness - 11-08-2012

Rainy hall - again


void CollideAreaGust(string &in asParent, string &in asChild, int alState)
{
if(asChild == "AreaDust1") {
int makeyourmagicpick = RandFloat(2,3);
if(makeyourmagicpick == 2) AddEntityCollideCallback("Player", "AreaDust2", "CollideAreaGust", true, 1);
else AddEntityCollideCallback("Player", "AreaDust3", "CollideAreaGust", true, 1);
}

EDIT:

One more

AddDebugMessage("Uhm, the door gust opened?", false);


RE: A:TDD and A: Justine script jokes - i3670 - 11-22-2012

found a very minor joke in the study script

line 121 and 136

PlaySoundAtEntity("uhoh1", "11_forest_minor.snt", "AreaFallDeath", 0, false);


RE: A:TDD and A: Justine script jokes - Zaffre - 01-10-2013

Sorry to resurrect this thread, but I was exploring the south block of the Prison in the level editor and I came across a Brute. Its name was: "im_just_cute_and_happy" and also one named "im_in_a_bad_mood". Possibly more of these.


RE: A:TDD and A: Justine script jokes - PutraenusAlivius - 03-02-2013

Sorry, to resurrect this thread. But i found something while wandering in Justine scripts. This is on 03_dungeon.hps. Line 1015, 26 digits over.

PHP Code:
AddDebugMessage("Enemy eats prisoner! Om nom nom nom"false); 



RE: A:TDD and A: Justine script jokes - FlawlessHappiness - 03-02-2013

There's no reason to not resurrect this thread! I love it!


RE: A:TDD and A: Justine script jokes - Hardarm - 03-02-2013

in 26_torture_nave_redux.hps:

PHP Code:
PlaySoundAtEntity("fallaaaaaah""11_fall""Player"0false);
PlaySoundAtEntity("fallaaaaaah2""scare_male_terrified5""Player"0,false);