![]() |
[REQUEST] Mansionbase mods... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: [REQUEST] Mansionbase mods... (/thread-8289.html) Pages:
1
2
|
RE: Mansionbase mods... - DonProtz - 05-29-2011 apply the texture in blender: materials/texture/from image select the .dds I hope it fix the problem RE: Mansionbase mods... - palistov - 05-29-2011 Yeah I'll give it a shot tomorrow (later today, really >_> ). I've been really bogged down with my current project; lots of work to do! RE: Mansionbase mods... - lordamarth - 05-29-2011 @DonProtz: I'm just not having any luck with Blender... What object should be selected first? There is a staircase model and a bunch of charactercollider boxes. Could you maybe post screenshots? RE: Mansionbase mods... - lordamarth - 05-30-2011 Just tried this again. Still no luck. I'm fairly sure I'm moving all the vertices in the model correctly, it's just the saving it back to a .dae mesh doesn't work. Have you had any luck palistov? RE: Mansionbase mods... - DonProtz - 05-30-2011 I took a look at the stair, and I think its easier to model a new one with 2 steps like you wish... and i was suprised because there is no .ent file because the collider boxes are in the dae too. perhaps tomorrow I can model a simple stair, will see, remind me plz ^^ RE: Mansionbase mods... - palistov - 05-30-2011 Hey lord. I couldn't try yesterday, lots of stuff going on in the mysterious place called the "real life". Haha. Progress! I managed to cut everything off and get two stairs. Now to apply the texture ![]() Done! The railing on the left has a little crack in it though ![]() ![]() RE: Mansionbase mods... - lordamarth - 05-31-2011 Ah, victory. That looks excellent. I can't even see the crack when I link up the stairs in the editor. One rather strange thing though... In the editor it looks perfect but when you bring it into the game there is a slight sliver of a third stair on the top right side that the player can get caught on. Maybe it's just my game glitching out though. I've messed with a few too many files. RE: Mansionbase mods... - palistov - 05-31-2011 Ah I know exactly which sliver you're talking about :S I thought I removed it before I uploaded it. Import the .dae file and try deleting it then re-exporting it. Make a backup tho ![]() RE: Mansionbase mods... - lordamarth - 06-01-2011 Hmm that's odd. When I import it in Blender nothing shows up. Ah well, this is good enough to work off of for the time being. |