Stop music - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Stop music (/thread-8473.html) Pages:
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RE: Stop music - xtron - 06-06-2011 so what should I use for this code: Code: void func_piano1_disapear(string &in asParent, string &in asChild, int alState) RE: Stop music - Tanshaydar - 06-06-2011 Is this all your hps file? What is it that doesn't work? RE: Stop music - xtron - 06-06-2011 It's just a function. I'm trying to fix so when the player enters a specific area the piano destorys "SetPropHealth("piano1", -100);". Everything is working except the "setprophealth" function. RE: Stop music - Greven - 06-06-2011 When it says set prop health you should write like this: SetPropHealth("piano1", 0); Its like a health bar, you set its current hp. So now if its 0 it means the prop has 0 health and is destroyed completely. RE: Stop music - xtron - 06-06-2011 Doesn't work :S RE: Stop music - Khyrpa - 06-06-2011 Are you sure piano can actually be destroyed? RE: Stop music - xtron - 06-06-2011 Nevermind...I erased the script ^^. Don't need it. Thanks for the help btw |